Playstyle radar
26 gamesCompared with Emerald junglers, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
43
of 100
Damage
Damage per minute and share of the team's damage
56
of 100
Farming
CS pace, gold income and early-lane farm
57
of 100
Vision
Vision score, control wards and ward clears
47
of 100
Objectives
Epic monsters, objective damage and plates
39
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
62
of 100
What to work on
26 gamesObjectivesStart here
Objective damage / min
699 vs 920 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Epic monsters / game
2.4 vs 3.0 typical
Be at the dragon pit before it spawns, not after the fight is over.
Aggression
First blood rate
0% vs 9% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Strengths
Wards cleared / game
4.0 vs 2.5
82 of 100 against Emerald Lee Sin players. Keep it; it is part of how the games get won.
CS at 10 min
15.4 vs 2.5
100 of 100 against Emerald Lee Sin players. Keep it; it is part of how the games get won.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among junglers, survivability leads at 65 of 100, built on 9% time spent dead and 0.17 deaths a minute. Objectives trails at 41, with 627 objective damage a minute.
Among junglers
Lee Sin junglers with above-median objective damage a minute win 79% of games; below it, 20%.
In your wins 899, in your losses 309 · 14W 12L
Lee Sin junglers with above-median epic monsters a game win 81% of games; below it, 31%.
In your wins 3.0, in your losses 0.8 · 14W 12L
Lee Sin junglers with above-median first blood rate win 57% of games; below it, 48%.
In your wins 0%, in your losses 0% · 14W 12L