Playstyle
22 games
Playstyle radar
22 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
54
of 100
Damage
Damage per minute and share of the team's damage
48
of 100
Farming
CS pace, gold income and early-lane farm
51
of 100
Vision
Vision score, control wards and ward clears
37
of 100
Objectives
Epic monsters, objective damage and plates
55
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
71
of 100
What to work on
22 gamesVisionStart here
Vision score / min
0.67 vs 0.80 typical
Put a ward down on every back and sweep the river before objectives.
Farming
CS at 10 min
66.6 vs 71.0 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Vision
Wards cleared / game
1.4 vs 1.6 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Epic monsters / game
1.2 vs 0.7
89 of 100 against top laners, and it matters: the better half of Master+ top laners wins 71% of games, the other half 36%.
Turret plates / game
13.3 vs 9.9
89 of 100 against top laners, and it matters: the better half of Master+ top laners wins 76% of games, the other half 30%.
Time spent dead
8% vs 11%
86 of 100 against top laners, and it matters: the better half of Master+ top laners wins 67% of games, the other half 37%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 72 of 100, built on 8% time spent dead and 0.17 deaths a minute. Vision trails at 37, with 0.70 vision score a minute.
Among top laners
Master+ top laners with above-median vision score a minute win 55% of games; below it, 49%.
Master+ top laners with above-median CS at 10 min win 56% of games; below it, 48%.
Master+ top laners with above-median wards cleared a game win 55% of games; below it, 50%.