Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
57
of 100
Damage
Damage per minute and share of the team's damage
52
of 100
Farming
CS pace, gold income and early-lane farm
51
of 100
Vision
Vision score, control wards and ward clears
38
of 100
Objectives
Epic monsters, objective damage and plates
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
67
of 100
last 60season166 games
What to work on
60 gamesVisionStart here
Vision score / min
0.68 vs 0.80 typical
Put a ward down on every back and sweep the river before objectives.
Strengths
Time spent dead
9% vs 11%
77 of 100 against top laners, and it matters: the better half of Master+ top laners wins 67% of games, the other half 37%.
Deaths / min
0.18 vs 0.21
70 of 100 against top laners, and it matters: the better half of Master+ top laners wins 70% of games, the other half 34%.
Kill participation
41% vs 36%
77 of 100 against top laners. Keep it; it is part of how the games get won.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 70 of 100, built on 9% time spent dead and 0.18 deaths a minute. Vision trails at 38, with 0.67 vision score a minute.
Among top laners
Master+ top laners with above-median vision score a minute win 55% of games; below it, 49%.
This season, in your wins 0.70, in your losses 0.74 · 95W 71L