Playstyle
16 games
Playstyle radar
16 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
49
of 100
Farming
CS pace, gold income and early-lane farm
39
of 100
Vision
Vision score, control wards and ward clears
54
of 100
Objectives
Epic monsters, objective damage and plates
35
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
39
of 100
What to work on
16 gamesSurvivabilityStart here
Deaths / min
0.26 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Objectives
Epic monsters / game
0.4 vs 0.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Objective damage / min
302 vs 394 typical
Hit the objective while the team holds the area instead of chasing.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, vision leads at 55 of 100, built on 1.27 vision score a minute and 2.4 control wards a game. Objectives trails at 33, with 0.7 epic monsters a game.
Among top laners
Diamond top laners with fewer deaths a minute than the median win 65% of games; with more, 30%.
Diamond top laners with above-median epic monsters a game win 67% of games; below it, 31%.
Diamond top laners with above-median objective damage a minute win 70% of games; below it, 26%.