Playstyle
43 games
Playstyle radar
43 gamesCompared with Diamond supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
43
of 100
Damage
Damage per minute and share of the team's damage
27
of 100
Utility
Healing, shielding, lockdown and saves for allies
56
of 100
Vision
Vision score, control wards and ward clears
59
of 100
Objectives
Epic monsters, objective damage and plates
71
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
54
of 100
What to work on
43 gamesDamageStart here
Damage / min
279 vs 351 typical
Poke between cooldowns and add autos when it is safe.
Not a priority
Strengths
Epic monsters / game
2.3 vs 1.6
90 of 100 against supports, and it matters: the better half of Diamond supports wins 72% of games, the other half 28%.
Turret plates / game
8.3 vs 6.1
79 of 100 against supports, and it matters: the better half of Diamond supports wins 78% of games, the other half 22%.
Ally saves / game
4.05 vs 1.00
77 of 100 against supports, and it matters: the better half of Diamond supports wins 52% of games, the other half 45%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among supports, objectives leads at 70 of 100, built on 2.2 epic monsters a game and 125 objective damage a minute. Damage trails at 20, with 8% team damage share. That is the Enchanter trade: damage is not where this class wins games.
Among supports
Diamond supports with above-median damage a minute win 52% of games; below it, 44%.
In your wins 291, in your losses 281 · 24W 19L