Playstyle
10 Milio games
Playstyle radar
10 gamesCompared with Diamond supports, blended with other Milio players.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
55
of 100
Damage
Damage per minute and share of the team's damage
27
of 100
Utility
Healing, shielding, lockdown and saves for allies
68
of 100
Vision
Vision score, control wards and ward clears
63
of 100
Objectives
Epic monsters, objective damage and plates
84
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
60
of 100
What to work on
10 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for Milio players. The strengths below are where the margin is widest.
Not a priority
Strengths
Epic monsters / game
2.8 vs 1.8
94 of 100 against Milio players, and it matters: the better half of Milio supports wins 83% of games, the other half 35%.
Objective damage / min
112 vs 70
88 of 100 against Milio players, and it matters: the better half of Milio supports wins 76% of games, the other half 24%.
Ally heal + shield / min
555 vs 491
71 of 100 against Milio players, and it matters: the better half of Milio supports wins 63% of games, the other half 36%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, objectives leads at 82 of 100, built on 2.8 epic monsters a game and 112 objective damage a minute. Damage trails at 0, with 5% team damage share. For a Milio player that is the expected shape: against other Milio players, damage sits near the median.
Among supports