Playstyle
13 games
Playstyle radar
13 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
43
of 100
Damage
Damage per minute and share of the team's damage
50
of 100
Farming
CS pace, gold income and early-lane farm
51
of 100
Vision
Vision score, control wards and ward clears
71
of 100
Objectives
Epic monsters, objective damage and plates
47
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
34
of 100
What to work on
13 gamesSurvivabilityStart here
Time spent dead
14% vs 12% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.25 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Vision
Wards cleared / game
0.9 vs 1.5 typical
Sweep the enemy wards around the objective before it spawns.
Not a priority
Strengths
Solo kills / game
4.7 vs 2.4
100 of 100 against top laners, and it matters: the better half of Diamond top laners wins 58% of games, the other half 41%.
Damage / min
1022 vs 803
94 of 100 against top laners, and it matters: the better half of Diamond top laners wins 56% of games, the other half 39%.
Kills / min
0.26 vs 0.20
79 of 100 against top laners, and it matters: the better half of Diamond top laners wins 60% of games, the other half 35%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, vision leads at 74 of 100, built on 2.6 control wards a game and 1.17 vision score a minute. Survivability trails at 38, with 13% time spent dead.
Among top laners
Diamond top laners with less time spent dead than the median win 62% of games; with more, 33%.
Diamond top laners with fewer deaths a minute than the median win 65% of games; with more, 30%.
Diamond top laners with above-median wards cleared a game win 51% of games; below it, 45%.