Playstyle
16 games
Playstyle radar
16 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
56
of 100
Farming
CS pace, gold income and early-lane farm
40
of 100
Vision
Vision score, control wards and ward clears
68
of 100
Objectives
Epic monsters, objective damage and plates
32
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
49
of 100
What to work on
16 gamesObjectivesStart here
Objective damage / min
279 vs 394 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Turret plates / game
7.3 vs 10.0 typical
Push for plates after a won trade instead of resetting.
Farming
Gold / min
401 vs 413 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Not a priority
Strengths
Damage / min
920 vs 803
73 of 100 against top laners, and it matters: the better half of Diamond top laners wins 56% of games, the other half 39%.
Vision score / min
0.98 vs 0.79
84 of 100 against top laners, and it matters: the better half of Diamond top laners wins 51% of games, the other half 44%.
Control wards / game
2.8 vs 0.3
100 of 100 against top laners, and it matters: the better half of Diamond top laners wins 51% of games, the other half 46%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among top laners, vision leads at 70 of 100, built on 2.9 control wards a game and 1.07 vision score a minute. Objectives trails at 30, with 264 objective damage a minute.
Among top laners
Diamond top laners with above-median objective damage a minute win 70% of games; below it, 26%.
Diamond top laners with above-median turret plates a game win 72% of games; below it, 25%.
Diamond top laners with above-median gold a minute win 66% of games; below it, 30%.