Playstyle
19 games
Playstyle radar
19 gamesCompared with Silver mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
62
of 100
Damage
Damage per minute and share of the team's damage
75
of 100
Farming
CS pace, gold income and early-lane farm
44
of 100
Vision
Vision score, control wards and ward clears
26
of 100
Objectives
Epic monsters, objective damage and plates
53
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
38
of 100
What to work on
19 gamesSurvivabilityStart here
Time spent dead
13% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.23 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Vision
Wards cleared / game
0.8 vs 1.4 typical
Sweep the enemy wards around the objective before it spawns.
Not a priority
Strengths
Damage / min
1139 vs 838
100 of 100 against mid laners, and it matters: the better half of Silver mid laners wins 59% of games, the other half 38%.
Kills / min
0.35 vs 0.24
88 of 100 against mid laners, and it matters: the better half of Silver mid laners wins 63% of games, the other half 35%.
Solo kills / game
4.2 vs 2.5
85 of 100 against mid laners, and it matters: the better half of Silver mid laners wins 60% of games, the other half 41%.
Identity
Carry
The team's damage runs through them.
Among mid laners, damage leads at 75 of 100, built on 29% team damage share and 1139 damage a minute. Vision trails at 28, with 0.0 control wards a game.
Among mid laners
Silver mid laners with less time spent dead than the median win 63% of games; with more, 35%.
Silver mid laners with fewer deaths a minute than the median win 66% of games; with more, 31%.
Silver mid laners with above-median wards cleared a game win 52% of games; below it, 47%.