Playstyle
10 games
Playstyle radar
10 gamesCompared with Silver mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
41
of 100
Farming
CS pace, gold income and early-lane farm
32
of 100
Vision
Vision score, control wards and ward clears
41
of 100
Objectives
Epic monsters, objective damage and plates
30
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
25
of 100
What to work on
10 gamesObjectivesStart here
Objective damage / min
207 vs 307 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Turret plates / game
6.2 vs 8.3 typical
Push for plates after a won trade instead of resetting.
Survivability
Deaths / min
0.24 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Not a priority
Strengths
Solo kills / game
3.8 vs 2.5
77 of 100 against mid laners, and it matters: the better half of Silver mid laners wins 60% of games, the other half 41%.
Wards cleared / game
2.6 vs 1.4
80 of 100 against mid laners, and it matters: the better half of Silver mid laners wins 52% of games, the other half 47%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, vision leads at 48 of 100, built on 0.75 vision score a minute and 2.6 wards cleared a game. Survivability trails at 27, with 14% time spent dead.
Among mid laners
Silver mid laners with above-median objective damage a minute win 72% of games; below it, 25%.
Silver mid laners with above-median turret plates a game win 75% of games; below it, 26%.
Silver mid laners with fewer deaths a minute than the median win 66% of games; with more, 31%.