Playstyle
10 games
Playstyle radar
10 gamesCompared with Gold junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
19
of 100
Damage
Damage per minute and share of the team's damage
20
of 100
Farming
CS pace, gold income and early-lane farm
17
of 100
Vision
Vision score, control wards and ward clears
72
of 100
Objectives
Epic monsters, objective damage and plates
69
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
39
of 100
What to work on
10 gamesFarmingStart here
CS / min
5.1 vs 6.6 typical
Catch the side wave between fights instead of standing in the river.
Aggression
Solo kills / game
0.4 vs 1.4 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Farming
Gold / min
408 vs 443 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Not a priority
Strengths
Epic monsters / game
4.0 vs 2.9
93 of 100 against junglers, and it matters: the better half of Gold junglers wins 83% of games, the other half 30%.
Control wards / game
5.3 vs 1.2
100 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, vision leads at 77 of 100, built on 7.2 control wards a game and 1.67 vision score a minute. Aggression trails at 17, with 41% kill participation.
Among junglers
Gold junglers with above-median CS a minute win 66% of games; below it, 33%.
Gold junglers with above-median solo kills a game win 58% of games; below it, 44%.
Gold junglers with above-median gold a minute win 69% of games; below it, 30%.