Playstyle
16 games
Playstyle radar
16 gamesCompared with Gold junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
28
of 100
Damage
Damage per minute and share of the team's damage
29
of 100
Farming
CS pace, gold income and early-lane farm
33
of 100
Vision
Vision score, control wards and ward clears
38
of 100
Objectives
Epic monsters, objective damage and plates
39
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
38
of 100
What to work on
16 gamesFarmingStart here
CS / min
5.6 vs 6.6 typical
Catch the side wave between fights instead of standing in the river.
Aggression
Solo kills / game
0.4 vs 1.4 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Damage
Damage / min
521 vs 679 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Not a priority
Strengths
Control wards / game
2.9 vs 1.2
72 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
All-Rounder
No single lean, a bit of everything.
An even profile among junglers: vision peaks at 40 while aggression sits at 27, and nothing strays far from the middle of the pack. Games are won a little bit of everywhere.
Among junglers
Gold junglers with above-median CS a minute win 66% of games; below it, 33%.
Gold junglers with above-median solo kills a game win 58% of games; below it, 44%.
Gold junglers with above-median damage a minute win 58% of games; below it, 41%.