Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
43
of 100
Damage
Damage per minute and share of the team's damage
47
of 100
Utility
Healing, shielding, lockdown and saves for allies
52
of 100
Vision
Vision score, control wards and ward clears
71
of 100
Objectives
Epic monsters, objective damage and plates
60
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
64
of 100
last 60season105 games
What to work on
60 gamesAggressionStart here
Kills / min
0.05 vs 0.07 typical
Follow the carry's all-in with your own damage instead of only peeling.
Strengths
Epic monsters / game
1.9 vs 1.5
70 of 100 against supports, and it matters: the better half of Master+ supports wins 76% of games, the other half 35%.
Vision score / min
3.19 vs 2.76
82 of 100 against supports, and it matters: the better half of Master+ supports wins 57% of games, the other half 48%.
Control wards / game
9.2 vs 5.4
85 of 100 against supports, and it matters: the better half of Master+ supports wins 56% of games, the other half 49%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among supports, vision leads at 73 of 100, built on 8.7 control wards a game and 3.04 vision score a minute. Damage trails at 38, with 10% team damage share.
Among supports
Master+ supports with above-median kills a minute win 57% of games; below it, 47%.
This season, in your wins 0.09, in your losses 0.06 · 67W 38L