Playstyle
22 games
Playstyle radar
22 gamesCompared with Master+ top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
47
of 100
Damage
Damage per minute and share of the team's damage
64
of 100
Farming
CS pace, gold income and early-lane farm
74
of 100
Vision
Vision score, control wards and ward clears
44
of 100
Objectives
Epic monsters, objective damage and plates
39
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
68
of 100
What to work on
22 gamesObjectivesStart here
Epic monsters / game
0.2 vs 0.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Objective damage / min
339 vs 396 typical
Hit the objective while the team holds the area instead of chasing.
Vision
Control wards / game
0.1 vs 0.4 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
CS / min
8.8 vs 7.3
100 of 100 against top laners, and it matters: the better half of Master+ top laners wins 60% of games, the other half 45%.
Time spent dead
9% vs 11%
73 of 100 against top laners, and it matters: the better half of Master+ top laners wins 67% of games, the other half 37%.
Damage / min
905 vs 798
73 of 100 against top laners, and it matters: the better half of Master+ top laners wins 61% of games, the other half 43%.
Identity
Farm Focused
Builds leads through gold and CS.
Among top laners, farming leads at 74 of 100, built on 437 gold a minute and 6.6 CS a minute. Objectives trails at 39, with 0.8 epic monsters a game.
Among top laners
Master+ top laners with above-median epic monsters a game win 71% of games; below it, 36%.
Master+ top laners with above-median objective damage a minute win 73% of games; below it, 31%.
Master+ top laners with above-median control wards a game win 56% of games; below it, 50%.