Playstyle
21 games
Playstyle radar
21 gamesCompared with Diamond supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
58
of 100
Damage
Damage per minute and share of the team's damage
64
of 100
Utility
Healing, shielding, lockdown and saves for allies
50
of 100
Vision
Vision score, control wards and ward clears
52
of 100
Objectives
Epic monsters, objective damage and plates
39
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
5
of 100
What to work on
21 gamesSurvivabilityStart here
Deaths / min
0.38 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
15% vs 8% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Epic monsters / game
1.3 vs 1.6 typical
Be at the dragon pit before it spawns, not after the fight is over.
Strengths
Damage / min
404 vs 296
100 of 100 against Thresh players, and it matters: the better half of Thresh supports wins 59% of games, the other half 45%.
Kills / min
0.09 vs 0.06
81 of 100 against Thresh players, and it matters: the better half of Thresh supports wins 57% of games, the other half 47%.
CC seconds / min
1.7 vs 1.4
93 of 100 against Thresh players, and it matters: the better half of Thresh supports wins 54% of games, the other half 50%.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, damage leads at 58 of 100, built on 519 damage a minute and 12% team damage share. Survivability trails at 5, with 0.36 deaths a minute.
Among supports
Thresh supports with fewer deaths a minute than the median win 72% of games; with more, 32%.
Thresh supports with less time spent dead than the median win 70% of games; with more, 34%.
Thresh supports with above-median epic monsters a game win 75% of games; below it, 34%.