Playstyle
12 games
Playstyle radar
12 gamesCompared with Diamond junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
43
of 100
Damage
Damage per minute and share of the team's damage
58
of 100
Farming
CS pace, gold income and early-lane farm
44
of 100
Vision
Vision score, control wards and ward clears
50
of 100
Objectives
Epic monsters, objective damage and plates
54
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
34
of 100
What to work on
12 gamesSurvivabilityStart here
Deaths / min
0.23 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Farming
CS / min
6.6 vs 6.9 typical
Catch the side wave between fights instead of standing in the river.
Survivability
Time spent dead
11% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Strengths
Kills / min
0.32 vs 0.27
70 of 100 against junglers, and it matters: the better half of Diamond junglers wins 62% of games, the other half 33%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, damage leads at 57 of 100, built on 793 damage a minute and 19% team damage share. Survivability trails at 37, with 12% time spent dead.
Among junglers
Diamond junglers with fewer deaths a minute than the median win 71% of games; with more, 24%.
Diamond junglers with above-median CS a minute win 65% of games; below it, 30%.
Diamond junglers with less time spent dead than the median win 68% of games; with more, 27%.