Playstyle
11 games
Playstyle radar
11 gamesCompared with Gold top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
33
of 100
Damage
Damage per minute and share of the team's damage
25
of 100
Farming
CS pace, gold income and early-lane farm
32
of 100
Vision
Vision score, control wards and ward clears
39
of 100
Objectives
Epic monsters, objective damage and plates
54
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
58
of 100
What to work on
11 gamesDamageStart here
Damage / min
771 vs 830 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
First blood rate
0% vs 13% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Aggression
Kills / min
0.18 vs 0.21 typical
Convert the leads you build into kills on the map instead of resetting on them.
Not a priority
Strengths
Epic monsters / game
1.3 vs 0.8
81 of 100 against top laners, and it matters: the better half of Gold top laners wins 68% of games, the other half 32%.
Deaths / min
0.15 vs 0.21
80 of 100 against top laners, and it matters: the better half of Gold top laners wins 67% of games, the other half 32%.
Vision score / min
0.92 vs 0.78
73 of 100 against top laners, and it matters: the better half of Gold top laners wins 53% of games, the other half 46%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, survivability leads at 56 of 100, built on 0.21 deaths a minute and 10% time spent dead. Damage trails at 28, with 18% team damage share.
Among top laners
Gold top laners with above-median damage a minute win 59% of games; below it, 40%.
Gold top laners with above-median first blood rate win 56% of games; below it, 48%.
Gold top laners with above-median kills a minute win 63% of games; below it, 36%.