Playstyle
10 games
Playstyle radar
10 gamesCompared with Gold top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
39
of 100
Damage
Damage per minute and share of the team's damage
44
of 100
Farming
CS pace, gold income and early-lane farm
34
of 100
Vision
Vision score, control wards and ward clears
31
of 100
Objectives
Epic monsters, objective damage and plates
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
52
of 100
What to work on
10 gamesVisionStart here
Wards cleared / game
0.2 vs 1.4 typical
Sweep the enemy wards around the objective before it spawns.
Damage
Damage / min
768 vs 830 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Kills / min
0.18 vs 0.21 typical
Convert the leads you build into kills on the map instead of resetting on them.
Not a priority
Strengths
Turret plates / game
13.3 vs 10.4
79 of 100 against top laners, and it matters: the better half of Gold top laners wins 75% of games, the other half 29%.
Deaths / min
0.16 vs 0.21
77 of 100 against top laners, and it matters: the better half of Gold top laners wins 67% of games, the other half 32%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, survivability leads at 51 of 100, built on 0.21 deaths a minute and 11% time spent dead. Vision trails at 32, with 0.9 wards cleared a game.
Among top laners
Gold top laners with above-median wards cleared a game win 53% of games; below it, 48%.
Gold top laners with above-median damage a minute win 59% of games; below it, 40%.
Gold top laners with above-median kills a minute win 63% of games; below it, 36%.