Playstyle
34 games
Playstyle radar
34 gamesCompared with mid laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
37
of 100
Damage
Damage per minute and share of the team's damage
45
of 100
Farming
CS pace, gold income and early-lane farm
63
of 100
Vision
Vision score, control wards and ward clears
72
of 100
Objectives
Epic monsters, objective damage and plates
46
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
65
of 100
What to work on
34 gamesAggressionStart here
Solo kills / game
1.4 vs 1.9 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Aggression
Kills / min
0.19 vs 0.24 typical
Convert the leads you build into kills on the map instead of resetting on them.
Strengths
Deaths / min
0.15 vs 0.21
84 of 100 against mid laners, and it matters: the better half of mid laners wins 69% of games, the other half 31%.
Time spent dead
9% vs 11%
71 of 100 against mid laners, and it matters: the better half of mid laners wins 65% of games, the other half 35%.
CS / min
7.8 vs 7.3
73 of 100 against mid laners, and it matters: the better half of mid laners wins 56% of games, the other half 44%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among mid laners, vision leads at 73 of 100, built on 1.10 vision score a minute and 2.5 control wards a game. Aggression trails at 34, with 0.18 kills a minute.
Among mid laners
mid laners with above-median solo kills a game win 63% of games; below it, 44%.
In your wins 1.2, in your losses 0.8 · 18W 16L
mid laners with above-median kills a minute win 65% of games; below it, 35%.
In your wins 0.24, in your losses 0.12 · 18W 16L