Playstyle
11 games
Playstyle radar
11 gamesCompared with mid laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
52
of 100
Damage
Damage per minute and share of the team's damage
56
of 100
Farming
CS pace, gold income and early-lane farm
50
of 100
Vision
Vision score, control wards and ward clears
87
of 100
Objectives
Epic monsters, objective damage and plates
51
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
48
of 100
What to work on
11 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for mid laners. The strengths below are where the margin is widest.
Strengths
Kills / min
0.31 vs 0.24
72 of 100 against mid laners, and it matters: the better half of mid laners wins 65% of games, the other half 35%.
Vision score / min
1.11 vs 0.72
100 of 100 against mid laners, and it matters: the better half of mid laners wins 54% of games, the other half 46%.
Wards cleared / game
3.9 vs 2.1
91 of 100 against mid laners, and it matters: the better half of mid laners wins 54% of games, the other half 48%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, vision leads at 87 of 100, built on 1.17 vision score a minute and 4.2 control wards a game. Survivability trails at 48, with 11% time spent dead.
Among mid laners