Playstyle
11 games
Playstyle radar
11 gamesCompared with Diamond bot laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
60
of 100
Damage
Damage per minute and share of the team's damage
66
of 100
Farming
CS pace, gold income and early-lane farm
49
of 100
Vision
Vision score, control wards and ward clears
54
of 100
Objectives
Epic monsters, objective damage and plates
53
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
62
of 100
What to work on
11 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for bot laners. The strengths below are where the margin is widest.
Strengths
Deaths / min
0.15 vs 0.23
100 of 100 against bot laners, and it matters: the better half of Diamond bot laners wins 66% of games, the other half 29%.
Time spent dead
7% vs 10%
89 of 100 against bot laners, and it matters: the better half of Diamond bot laners wins 63% of games, the other half 33%.
Objective damage / min
627 vs 465
84 of 100 against bot laners, and it matters: the better half of Diamond bot laners wins 77% of games, the other half 18%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among bot laners, damage leads at 67 of 100, built on 871 damage a minute and 22% team damage share. Objectives trails at 52, with 6.7 turret plates a game.
Among bot laners