Playstyle
10 games
Playstyle radar
10 gamesCompared with Diamond junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
62
of 100
Damage
Damage per minute and share of the team's damage
68
of 100
Farming
CS pace, gold income and early-lane farm
46
of 100
Vision
Vision score, control wards and ward clears
53
of 100
Objectives
Epic monsters, objective damage and plates
47
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
58
of 100
What to work on
10 gamesFarmingStart here
CS / min
5.2 vs 6.9 typical
Catch the side wave between fights instead of standing in the river.
Aggression
First blood rate
0% vs 7% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Objectives
Epic monsters / game
2.0 vs 2.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Strengths
Kills / min
0.36 vs 0.27
84 of 100 against junglers, and it matters: the better half of Diamond junglers wins 62% of games, the other half 33%.
Gold / min
477 vs 459
80 of 100 against junglers, and it matters: the better half of Diamond junglers wins 69% of games, the other half 26%.
Damage / min
680 vs 707
72 of 100 against junglers, and it matters: the better half of Diamond junglers wins 57% of games, the other half 38%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, damage leads at 72 of 100, built on 1036 damage a minute and 22% team damage share. Objectives trails at 46, with 1.3 epic monsters a game.
Among junglers
Diamond junglers with above-median CS a minute win 65% of games; below it, 30%.
Diamond junglers with above-median first blood rate win 55% of games; below it, 47%.
Diamond junglers with above-median epic monsters a game win 82% of games; below it, 28%.