Playstyle
17 games
Playstyle radar
17 gamesCompared with Emerald supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
49
of 100
Damage
Damage per minute and share of the team's damage
64
of 100
Farming
CS pace, gold income and early-lane farm
62
of 100
Vision
Vision score, control wards and ward clears
52
of 100
Objectives
Epic monsters, objective damage and plates
55
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
40
of 100
What to work on
17 gamesSurvivabilityStart here
Deaths / min
0.28 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
10% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Aggression
First blood rate
0% vs 4% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Strengths
Gold / min
366 vs 312
100 of 100 against supports, and it matters: the better half of Emerald supports wins 68% of games, the other half 30%.
Epic monsters / game
2.2 vs 1.6
76 of 100 against supports, and it matters: the better half of Emerald supports wins 73% of games, the other half 30%.
Kills / min
0.14 vs 0.08
81 of 100 against supports, and it matters: the better half of Emerald supports wins 54% of games, the other half 44%.
Identity
Carry
The team's damage runs through them.
Among supports, damage leads at 68 of 100, built on 812 damage a minute and 20% team damage share. Survivability trails at 39, with 0.26 deaths a minute.
Among supports
Emerald supports with fewer deaths a minute than the median win 66% of games; with more, 32%.
Emerald supports with less time spent dead than the median win 64% of games; with more, 34%.
Emerald supports with above-median first blood rate win 53% of games; below it, 49%.