Playstyle
15 games
Playstyle radar
15 gamesCompared with Diamond supports, blended with players on the same champions.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, objectives leads at 59 of 100, built on 2.3 epic monsters a game and 103 objective damage a minute. Damage trails at 31, with 9% team damage share. That is the Enchanter trade: damage is not where this class wins games.
Among supports
What to work on
15 gamesSurvivabilityStart here
Deaths / min
0.26 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Diamond supports with fewer deaths a minute than the median win 65% of games; with more, 30%.
Survivability
Time spent dead
10% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Diamond supports with less time spent dead than the median win 63% of games; with more, 32%.
Damage
Damage / min
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
49
of 100
Damage
Damage per minute and share of the team's damage
35
of 100
Utility
Healing, shielding, lockdown and saves for allies
304 vs 351 typical
Poke between cooldowns and add autos when it is safe.
Diamond supports with above-median damage a minute win 52% of games; below it, 44%.
Not a priority
Strengths
Epic monsters / game
2.3 vs 1.6
86 of 100 against supports, and it matters: the better half of Diamond supports wins 72% of games, the other half 28%.
52
of 100
Vision
Vision score, control wards and ward clears
49
of 100
Objectives
Epic monsters, objective damage and plates
58
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
28
of 100