Playstyle
18 games
Playstyle radar
18 gamesCompared with Diamond supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
52
of 100
Utility
Healing, shielding, lockdown and saves for allies
62
of 100
Vision
Vision score, control wards and ward clears
53
of 100
Objectives
Epic monsters, objective damage and plates
61
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
78
of 100
What to work on
18 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for supports. The strengths below are where the margin is widest.
Not a priority
Strengths
Turret plates / game
9.1 vs 6.1
90 of 100 against supports, and it matters: the better half of Diamond supports wins 78% of games, the other half 22%.
Time spent dead
6% vs 9%
86 of 100 against supports, and it matters: the better half of Diamond supports wins 63% of games, the other half 32%.
Deaths / min
0.16 vs 0.22
85 of 100 against supports, and it matters: the better half of Diamond supports wins 65% of games, the other half 30%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 82 of 100, built on 6% time spent dead and 0.16 deaths a minute. Aggression trails at 46, with 0.1 solo kills a game.
Among supports