Playstyle
22 games
Playstyle radar
22 gamesCompared with Diamond mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
39
of 100
Damage
Damage per minute and share of the team's damage
27
of 100
Farming
CS pace, gold income and early-lane farm
39
of 100
Vision
Vision score, control wards and ward clears
62
of 100
Objectives
Epic monsters, objective damage and plates
38
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
51
of 100
What to work on
22 gamesObjectivesStart here
Turret plates / game
7.6 vs 9.4 typical
Push for plates after a won trade instead of resetting.
Damage
Damage / min
725 vs 799 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Not a priority
Strengths
Kills / min
0.21 vs 0.16
73 of 100 against Malzahar players, and it matters: the better half of Malzahar mid laners wins 61% of games, the other half 38%.
Solo kills / game
1.8 vs 1.1
73 of 100 against Malzahar players, and it matters: the better half of Malzahar mid laners wins 58% of games, the other half 45%.
Wards cleared / game
5.6 vs 2.0
100 of 100 against Malzahar players, and it matters: the better half of Malzahar mid laners wins 53% of games, the other half 46%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among mid laners, vision leads at 67 of 100, built on 4.5 wards cleared a game and 0.95 vision score a minute. Damage trails at 22, with 19% team damage share.
Among mid laners
Malzahar mid laners with above-median turret plates a game win 79% of games; below it, 25%.
In your wins 10.7, in your losses 3.1 · 12W 10L
Malzahar mid laners with above-median damage a minute win 55% of games; below it, 44%.
In your wins 794, in your losses 606 · 12W 10L