Playstyle
32 games
Playstyle radar
32 gamesCompared with Diamond junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
43
of 100
Farming
CS pace, gold income and early-lane farm
55
of 100
Vision
Vision score, control wards and ward clears
66
of 100
Objectives
Epic monsters, objective damage and plates
39
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
71
of 100
What to work on
32 gamesObjectivesStart here
Turret plates / game
2.8 vs 4.2 typical
Push for plates after a won trade instead of resetting.
Not a priority
Strengths
CS / min
7.7 vs 6.9
84 of 100 against junglers, and it matters: the better half of Diamond junglers wins 65% of games, the other half 30%.
Deaths / min
0.15 vs 0.20
83 of 100 against junglers, and it matters: the better half of Diamond junglers wins 71% of games, the other half 24%.
Time spent dead
8% vs 10%
81 of 100 against junglers, and it matters: the better half of Diamond junglers wins 68% of games, the other half 27%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among junglers, survivability leads at 74 of 100, built on 0.16 deaths a minute and 8% time spent dead. Aggression trails at 39, with 6% first blood rate.
Among junglers
Diamond junglers with above-median turret plates a game win 76% of games; below it, 24%.
In your wins 5.5, in your losses 2.5 · 19W 13L