Playstyle
20 games
Playstyle radar
20 gamesCompared with Diamond junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
61
of 100
Damage
Damage per minute and share of the team's damage
71
of 100
Farming
CS pace, gold income and early-lane farm
57
of 100
Vision
Vision score, control wards and ward clears
62
of 100
Objectives
Epic monsters, objective damage and plates
56
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
51
of 100
What to work on
20 gamesObjectivesStart here
Turret plates / game
2.2 vs 4.2 typical
Push for plates after a won trade instead of resetting.
Strengths
Solo kills / game
1.9 vs 1.2
75 of 100 against junglers, and it matters: the better half of Diamond junglers wins 57% of games, the other half 43%.
Wards cleared / game
6.0 vs 4.0
83 of 100 against junglers. Keep it; it is part of how the games get won.
Team damage share
23% vs 19%
82 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
Carry
The team's damage runs through them.
Among junglers, damage leads at 74 of 100, built on 911 damage a minute and 24% team damage share. Survivability trails at 53, with 10% time spent dead.
Among junglers
Diamond junglers with above-median turret plates a game win 76% of games; below it, 24%.
In your wins 8.2, in your losses 4.3 · 10W 10L