Playstyle
16 games
Playstyle radar
16 gamesCompared with Diamond bot laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
47
of 100
Damage
Damage per minute and share of the team's damage
44
of 100
Farming
CS pace, gold income and early-lane farm
38
of 100
Vision
Vision score, control wards and ward clears
42
of 100
Objectives
Epic monsters, objective damage and plates
65
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
23
of 100
What to work on
16 gamesSurvivabilityStart here
Deaths / min
0.29 vs 0.23 typical
Stay out of the fog when the enemy jungler is unseen.
Farming
CS / min
7.1 vs 7.7 typical
Catch the side wave between fights instead of standing in the river.
Survivability
Time spent dead
12% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Strengths
Kills / min
0.44 vs 0.27
100 of 100 against bot laners, and it matters: the better half of Diamond bot laners wins 65% of games, the other half 30%.
Epic monsters / game
2.5 vs 1.4
100 of 100 against bot laners, and it matters: the better half of Diamond bot laners wins 75% of games, the other half 29%.
Objective damage / min
793 vs 465
100 of 100 against bot laners, and it matters: the better half of Diamond bot laners wins 77% of games, the other half 18%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among bot laners, objectives leads at 67 of 100, built on 755 objective damage a minute and 2.4 epic monsters a game. Survivability trails at 22, with 0.30 deaths a minute.
Among bot laners
Diamond bot laners with fewer deaths a minute than the median win 66% of games; with more, 29%.
Diamond bot laners with above-median CS a minute win 56% of games; below it, 39%.
Diamond bot laners with less time spent dead than the median win 63% of games; with more, 33%.