Playstyle
14 games
Playstyle radar
14 gamesCompared with Emerald supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
38
of 100
Damage
Damage per minute and share of the team's damage
41
of 100
Utility
Healing, shielding, lockdown and saves for allies
38
of 100
Vision
Vision score, control wards and ward clears
55
of 100
Objectives
Epic monsters, objective damage and plates
15
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
10
of 100
What to work on
14 gamesSurvivabilityStart here
Deaths / min
0.33 vs 0.23 typical
Stay out of the fog when the enemy jungler is unseen.
Utility
Heals + shields / min
56 vs 94 typical
Hold heals and shields for the enemy engage instead of spending them on poke.
Utility
Ally heal + shield / min
56 vs 94 typical
Peel for the carry through the whole fight instead of following the engage.
Not a priority
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, vision leads at 59 of 100, built on 7.0 wards cleared a game and 1.83 vision score a minute. Survivability trails at 10, with 0.32 deaths a minute.
Among supports
Lux supports with fewer deaths a minute than the median win 67% of games; with more, 31%.
Lux supports with above-median heals + shields a minute win 59% of games; below it, 39%.
Lux supports with above-median ally heal + shield a minute win 59% of games; below it, 39%.