Playstyle
13 games
Playstyle radar
13 gamesCompared with Emerald junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
38
of 100
Damage
Damage per minute and share of the team's damage
15
of 100
Farming
CS pace, gold income and early-lane farm
51
of 100
Vision
Vision score, control wards and ward clears
83
of 100
Objectives
Epic monsters, objective damage and plates
54
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
37
of 100
What to work on
13 gamesDamageStart here
Damage / min
560 vs 703 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Kills / min
0.21 vs 0.27 typical
Convert the leads you build into kills on the map instead of resetting on them.
Aggression
Solo kills / game
1.0 vs 1.3 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Not a priority
Strengths
Turret plates / game
6.7 vs 4.2
86 of 100 against junglers, and it matters: the better half of Emerald junglers wins 76% of games, the other half 26%.
Epic monsters / game
3.4 vs 2.8
76 of 100 against junglers, and it matters: the better half of Emerald junglers wins 83% of games, the other half 29%.
Vision score / min
1.57 vs 0.94
100 of 100 against junglers, and it matters: the better half of Emerald junglers wins 54% of games, the other half 44%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, vision leads at 84 of 100, built on 1.36 vision score a minute and 5.6 control wards a game. Damage trails at 16, with 15% team damage share.
Among junglers
Emerald junglers with above-median damage a minute win 58% of games; below it, 40%.
Emerald junglers with above-median kills a minute win 63% of games; below it, 35%.
Emerald junglers with above-median solo kills a game win 58% of games; below it, 44%.