Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
52
of 100
Damage
Damage per minute and share of the team's damage
56
of 100
Utility
Healing, shielding, lockdown and saves for allies
51
of 100
Vision
Vision score, control wards and ward clears
64
of 100
Objectives
Epic monsters, objective damage and plates
58
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
41
of 100
What to work on
60 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for supports. The strengths below are where the margin is widest.
Not a priority
Strengths
Objective damage / min
165 vs 85
96 of 100 against supports, and it matters: the better half of Master+ supports wins 73% of games, the other half 31%.
Turret plates / game
8.6 vs 5.9
93 of 100 against supports, and it matters: the better half of Master+ supports wins 82% of games, the other half 27%.
Vision score / min
3.06 vs 2.77
72 of 100 against supports, and it matters: the better half of Master+ supports wins 57% of games, the other half 48%.
Identity
All-Rounder
No single lean, a bit of everything.
An even profile for an Enchanter player among supports: vision peaks at 62 while survivability sits at 48, and nothing strays far from the middle of the pack. Games are won a little bit of everywhere.
Among supports