Playstyle
36 games
Playstyle radar
36 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
51
of 100
Damage
Damage per minute and share of the team's damage
55
of 100
Utility
Healing, shielding, lockdown and saves for allies
56
of 100
Vision
Vision score, control wards and ward clears
71
of 100
Objectives
Epic monsters, objective damage and plates
58
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
42
of 100
What to work on
36 gamesAggressionStart here
First blood rate
0% vs 5% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Strengths
Turret plates / game
9.7 vs 5.9
100 of 100 against supports, and it matters: the better half of Master+ supports wins 82% of games, the other half 27%.
Objective damage / min
151 vs 85
88 of 100 against supports, and it matters: the better half of Master+ supports wins 73% of games, the other half 31%.
Vision score / min
3.26 vs 2.77
87 of 100 against supports, and it matters: the better half of Master+ supports wins 57% of games, the other half 48%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among supports, vision leads at 73 of 100, built on 7.4 wards cleared a game and 2.10 vision score a minute. Survivability trails at 49, with 0.22 deaths a minute.
Among supports
Master+ supports with above-median first blood rate win 57% of games; below it, 52%.
In your wins 8%, in your losses 18% · 25W 11L