Every three hits from Akshan's Attacks and Abilities deals bonus damage and grants him a Shield if the target was a champion.
When Akshan Attacks, he fires an additional Attack for reduced damage. If he cancels the additional Attack, he instead gains Move Speed.
QAvengerang9/8/7/6/5s60/65/70/75/80
Akshan throws a boomerang that deals damage going out and coming back, extending its range each time it hits an enemy.
WGoing Rogue18/14/10/6/2s40/30/20/10/0
Akshan passively marks enemy champions as Scoundrels when they kill his ally champions. If Akshan kills a Scoundrel, he resurrects the allies they killed, gains bonus gold, and clears all marks.
When activated, Akshan enters camouflage and gains Move Speed and Mana Regen while moving towards Scoundrels. Akshan loses the camouflage quickly while he is not in brush or near terrain.
EHeroic Swing18/16.5/15/13.5/12s70
Akshan fires a grappling hook into terrain then swings around it, repeatedly firing at the nearest enemy while swinging. He can jump off early or gets knocked off when colliding with champions or terrain.
RComeuppance100/85/70s100
Akshan locks onto an enemy champion and starts storing bullets. When released, he fires all stored bullets, dealing damage based on missing health to the first champion, minion, or structure hit.
Base stats
Health610 +107/lvl
Mana350 +40/lvl
Attack Damage52 +3/lvl
Attack Speed0.638 +4/lvl
Armor26 +4.7/lvl
Magic Resist33 +1.1/lvl
Base Health Regen3.75 +0.65/lvl
Base Mana Regen8.2 +0.7/lvl
Move Speed330
Range500
Ranged · Resource: Mana
Patch history
26.16· Aug 12, 2026Adjusted
Stats
Base magic resistance increased to 33 from 30.Buff
Magic resistance growth reduced to 1.1 from 1.3.Nerf
26.9· Apr 29, 2026
Going Rogue
Bug Fix: Fixed a bug that caused Viego slayer (if Viego has Sovereign's Domination someone) to have 4 Scoundrel stacks, and killing the slayer with 5 or more stacks would only revive the last slain champion on Akshan's team, instead of the whole team.
26.1· Jan 8, 2026Adjusted
Dirty Fighting
Second shot now critically strikes at 100% effectiveness instead of 30%.Buff
Bug Fix: Second shot no longer bypasses blind effects if it does not critically strike.Nerf
Avengerang
Base damage increased to 45 to 165 from 5 to 85.Buff
AD ratio changed to 70% bonus AD from 80% total AD.Adj.
Heroic Swing
Base damage per shot reduced to 8 to 40 from 15 to 75.Nerf
AD ratio per shot increased to
25.22· Nov 5, 2025Nerfed
Stats
Base health reduced to 610 from 630.Nerf
Avengerang
Cooldown increased to 9 to 5 seconds from 8 to 5.Nerf
14.22
Heroic Swing
Bug Fix: Empowered shots now follow the same logic as regular shots.
27 older patches
14.20
Dirty Fighting
Bug Fix: Additional shot now correctly applies Yun Tal Wildarrows Serrated Edge.
14.14
General
Bug Fix: Issuing a regular movement or attack order no longer incorrectly plays his Going Rogue VO.
Note: these voicelines are audible to all players.
14.12
Dirty Fighting
Base damage changed to 15;40;80;150
25% AD
from
15% AD
.
Buff
Now critically strikes at 50% effectiveness instead of modifying total critical damage by 90%.Buff
Comeuppance
Critical strike chance ratio reduced to 0% to 30% from 0% to 50%.Nerf
Bonus critical damage ratio reduced to 0% to 30% from 0% to 50%.Nerf
from
10 to 45 for 8;55 to 105 for 6;120 to 165
.
Heroic Swing
Base damage per shot reduced to 15 to 75 from 25 to 85.
AD ratio per shot changed to 15% total AD from 17.5% bonus AD.
Bug Fix: Now properly prioritizes targets affected by Dirty Fighting if the ability is learned after they were marked.
14.9
Avengerang
Non-champion damage reduced to 40 to 80% from 40 to 90%.
Bonus movement speed reduced to 20% at all ranks from 20 to 40%.
Comeuppance
Minimum base damage per bullet increased to 25 to 45 from 20 to 30.
Minimum AD ratio per bullet increased to 15% AD from 10% AD.
Bonus damage reduced to 0% to 200% from 0% to 300%.
Maximum base damage per bullet changed to 75 to 135 from 80 to 120.
Maximum AD ratio per bullet increased to 45% AD from 40% AD.
13.20
Avengerang
Base bonus movement speed reduced to 20 to 40% from 40% at all ranks.
Heroic Swing
Base damage per shot reduced to 25 to 85 from 30 to 90.
13.17
Stats
Health growth increased to 107 from 104.
Armor growth increased to 4.7 from 4.2.
Attack damage growth reduced to 3 from 3.5.
13.15
Dirty Fighting
Bug Fix: Now properly triggers the second shot when attacking W and I.
13.13
Comeuppance
Bug Fix: Now properly grants true sight of the target.
13.10
Dirty Fighting
New Effect: Bonus damage now scales with 60% AP.
Base shield reduced to 40+(240/17)*(x-1)*(0.7025+0.0175*(x-1)) from 40 to 280. Uses level growth instead of linear interpolation.
Avengerang
New Effect: Bonus movement speed now scales with 5% per 100 AP.
Heroic Swing
Bug Fix: Avengerang and Going Rogue are now properly greyed out in the HUD interface during its cast.
Bug Fix: Can no longer swing in place inside the pits for Baron Nashor and Dragon at specific locations.
Bug Fix: VFX no longer sometimes indicates it is going in a different direction than intended.
12.22
Stats
Base mana regeneration increased to 8.2 from 8.175.
12.20
Heroic Swing
Removed: Can no longer swing infinitely on player-generated terrain; now ends prematurely once the terrain expires.
Bug Fix: Third cast is no longer automatically used if the first and second casts were used in quick succession while the hook landed at a short distance.
Bug Fix: Caster is no longer revealed for an extended period of time after they are killed during the second cast.
Heroic Swing
New Effect: Swing duration is now indefinite, rather than ending after 3 seconds.
Bug Fix: Fixed some bugs that would cause him to spin in place when using the ability in certain locations.
12.19
General
Bug Fix: Icon in the HUD now properly displays the correct size and image.
12.18
Heroic Swing
Bug Fix: Shots are no longer fired during Comeuppance channel under certain conditions.
12.14
General
Bug Fix: Knocked up/stunned animation is now correctly played.
12.11
Comeuppance
Bug Fix: Caster's facing direction during the channel to the enemy's perspective no longer changes rapidly as they were moving away.
12.10
Stats
Base health increased to 630 from 560.
Health growth increased to 104 from 90.
Armor growth increased to 4.2 from 3.
Magic resistance growth increased to 1.3 from 0.5.
Dirty Fighting
Base shield reduced to 40 to 280 from 40 to 300.
Shield bonus AD ratio reduced to 35% bonus AD from 40%.
12.7
Dirty Fighting
Bug Fix: Second shot no longer sometimes grants 2 stacks of Lethal Tempo.
12.3
Dirty Fighting
Base bonus movement speed reduced to 20 to 75 from 35 to 75.
Base damage reduced to 10 to 45 for 8;55 to 105 for 6;120 to 165 for from 20 to 55 for 8;65 to 115 for 6;130 to 175 for.
12.2
Heroic Swing
Bug Fix: Attack move on cursor now properly counts as a movement command for automatically using the second or third cast.
Inputting attack move before the hook hits will now buffer the second cast to be used when it does hit.
12.1
Going Rogue
New Effect: Now lasts indefinitely while affected by Chemtech Fog.
Tooltip now states that the bonuses while moving towards Scoundrels is only granted during Going Rogue.
11.24
Going Rogue
Bug Fix: Recast is no longer locked out from not having enough mana despite not using a mana cost for activation.
11.21
Heroic Swing
Base damage per shot reduced to 30 to 90 from 30 to 110.
11.19
Heroic Swing
Bug Fix: If cast and the hook fails to attach to terrain while Avengerang missile was in flight, Avengerang can no longer be cast again immediately.
11.18
Heroic Swing
Bug Fix: Fixed a bug where breaking a spell shield on him would interrupt the ability.
Bug Fix: Fixed a bug where he was unable to cancel the ability while being silenced.
11.17
Dirty Fighting
Undocumented: Second attack range extension increased to 200 units from 100.
Bug Fix: Second attack now more consistently completes when the first attack was executed at maximum range.
Bug Fix: Improved predictions for if the first attack will kill the target, including through shields and with his on-hit effects.
Bug Fix: No longer grants an empty placeholder buff after the shield activates.
Going Rogue
Removed: Can no longer claim Scoundrels if he is dead.
Heroic Swing
Base damage per shot reduced to 30 to 110 from 30 to 130.
Bonus AD ratio per shot increased to 17.5% bonus AD from 10%.
Bug Fix: Swings no longer ends early when colliding with turrets at a certain angle.
Bug Fix: Cooldown no longer resets when scoring a takedown against an enemy clone.
Comeuppance
Cooldown when cancelled reduced to 5 seconds from 15.
Bug Fix: Execute against minions now deals true damage instead of physical damage.
Bug Fix: Fixed a bug where a single bullet from Comeuppance dealt unusually lethal damage to Eulogy of the Isles.
11.16
Heroic Swing
Bug Fix: No longer causes him to stay invisible for longer than intended when cast right after killing an enemy with Duskblade of Draktharr.
Heroic Swing
Undocumented/New Effect: All summoner spells (excluding Flash) and item actives are now disabled while the hook is attached or in flight.
Undocumented/New Effect: Using the active for Stopwatch / Zhonya's Hourglass now ends the swing prematurely.
11.15
Stats
Attack speed growth increased to 4% from 2.5%.
Avengerang
Damage against non-champions increased to 40 to 90% from 40 to 70%.
Stats
Base attack damage increased to 52 from 50.
Base health increased to 560 from 530.
Avengerang
Cooldown reduced to 8 to 5 seconds from 8 to 6.
Dirty Fighting (Innate)
Innate: Whenever Akshan uses a basic attack, he fires an additional shot after a delay that deals 50% ADphysical damage, increased to 100% AD against minions. Issuing an attack order on a different target before the additional shot has been launched causes Akshan to fire it at the new target. If the second shot is cancelled instead, he gains 35 to 75(+ 100% bonus attack speed)bonus movement speed decaying over 1 second.
The additional shot applies on-hit and on-attack effects at 100% effectiveness and benefits from critical strike modifiers at 30% effectiveness.
Akshan's basic attacks and abilities apply a stack to affected enemies for 5 seconds, stacking up to 3 times and refreshing on subsequent applications. The third stack consumes them all to deal 20 to 55 for 8;65 to 115 for 6;130 to 175 forbonus magic damage and, if the target is a champion, Akshan is granted a 40 to 300(+ 40% bonus AD)shield for 2 seconds. The shield may only be gained once every few seconds.
Static Cooldown:16 to 4 seconds.
Avengerang (Q)
Active:Akshan hurls a boomerang in the target direction, dealing 5 to 85(+ 80% AD)physical damage to enemies hit and revealing them for 1 second, granting sight of the area along its path, as well as extending its range every time it hits an enemy. If the boomerang hits an enemy champion, Akshan gains 40% bonus movement speed decaying over 1 second.
Upon reaching maximum range, the boomerang returns to Akshan. Enemies can be hit once per pass.
Avengerang deals 40 to 70% damage against non-champions.
Passive: Enemy champions that kill allied champions are marked as a Scoundrel for 60 seconds. Upon scoring a takedown against a Scoundrel within 3 seconds of damaging them, Akshan receives an additional 100 g and revives all dead allied champions that were slain by that enemy champion after 1 second at their summoning platform, and removes the marks from all other enemies.
Active:Akshan enters camouflage, which lasts for 2 seconds or indefinitely while he is near terrain or inside brush. Going Rogue can be recast after 1 second, and does so automatically at the end of its duration.
Attacking or casting abilities ends Going Rogue immediately.
While Going Rogue and moving towards nearby Scoundrels, Akshan gains 80 to 120bonus movement speed and bonus mana regeneration equal to 12% of his missing mana. He can also see trails leading towards Scoundrels.
Recast:Akshan ends Going Rogue.
Mana Cost:40 to 0.
Cooldown:18 to 2 seconds.
Detection Radius: 800, Cast time: 0.5 seconds.
ARAM: Scoundrel duration reduced to 25 seconds.
Heroic Swing (E)
Active:Akshan can activate Heroic Swing three times before the ability goes on cooldown, and can use the third cast only after 0.5 seconds of the second cast. Akshan may input a movement command to use the second and third casts.
First Cast:Akshan fires a hook in the target direction, which grapples to the first instance of terrain hit for 1.5 seconds. Heroic Swing's second cast can be used while the hook is attached.
If Akshan becomes immobilized or grounded during this time, the hook will detach, ending Heroic Swing prematurely.
Second Cast:Akshanswings around the terrain, rapidly firing at the nearest visible enemy to deal them 30 to 130(+ 10% bonus AD)(+ 30% bonus attack speed)physical damage per shot and apply on-hit and on-attack effects at 25% effectiveness per shot. He stops the swing upon colliding with an enemy champion or terrain, or after 3 seconds.
Akshan will be knocked down by any immobilizing crowd control during the dash.
Third Cast:Akshanjumps off of the rope to the target location and fires one last shot at a nearby visible enemy.
Heroic Swing's cooldown resets upon scoring a takedown against an enemy champion. The shots benefit from critical strike modifiers at 90% effectiveness and apply life steal at 100% effectiveness. Akshan prioritizes firing at enemy champions with stacks of Dirty Fighting, will not fire if he is channeling Comeuppance, and reveals himself during Heroic Swing.
Mana Cost: 70.
Cooldown:18 to 12 seconds.
Speed: 2500 / 1200, Cast time: None.
Comeuppance (R)
Active:Akshanchannels for 2.5 seconds, locking onto the target enemy champion, revealing them, and storing 5 to 7 bullets into his weapon, as well as revealing himself. Comeuppance can be recast after 0.5 seconds during the channel, and does so automatically at the end of its duration.
Comeuppance is placed on a 15-second cooldown if its channel is canceled.
Recast:Akshan fires all stored bullets at the target, each dealing 20 to 30(+ 10% AD)physical damage to the first enemy hit, including structures and increased by 0% to 300%.
Each bullet's damage is also increased by 0.5% per 1% critical strike chance and critical damage bonuses at 50% effectiveness, applieslife steal at 80% effectiveness, and executes minions.
Akshan may still move and cast Heroic Swing while channeling Comeuppance.