No Swiftplay-specific changes; plays as on Summoner's Rift.
Abilities
PassiveDrakehound's Step
Entering an attack or movement command while casting an ability will cause Ambessa to dash a short distance once the ability is cast, granting her next attack bonus range, damage, and attack speed, and refunding energy.
QCunning Sweep / Sundering Slam14/13/12/11/10s70
Ambessa sweeps her twin drakehounds in a semicircle in front of her, dealing bonus damage to enemies hit by the blades. Striking an enemy will transform the next cast of this ability for a short period of time, causing her to slam her twin drakehounds down in a line in front of her, dealing bonus damage to the first enemy hit.
WRepudiation18/17/16/15/14s70
Ambessa gains a shield, briefly braces herself, and then slams the ground to damage nearby enemies. If she blocked any non-minion damage while bracing herself, this ability will deal increased damage.
ELacerate13/12/11/10/9s70
Ambessa whips her twin drakehounds around herself, damaging and slowing nearby enemies. Initiating Drakehound's Step from this ability causes her to strike a second time at the end of its dash.
RPublic Execution130/115/100s
Ambessa blinks to the farthest enemy champion in a line of her choosing and suppresses them upon her arrival. She then slams the enemy into the ground where they take damage and are stunned.
Patch history
26.20 · Oct 7, 2026
Drakehound's Step
Base damage reduced to 5 to 25 from 5 to 30.
Bonus AD ratio reduced to 20% bonus AD from 25%.
26.16 · Aug 12, 2026
General
Bug Fix: Fixed a bug where her omnivamp would apply on turrets when driving Rift Herald into them.
26.10 · May 13, 2026
Cunning Sweep
Target's health ratio increased to 2 to 3% of target's maximum health from 1 to 3%.
Bonus monster damage reduced to 75 from 125.
Sundering Slam
Target's health ratio increased to 2 to 3% of target's maximum health from 1 to 3%.
Bonus monster damage reduced to 75 from 150.
Public Execution
Ability healing increased to 15 to 20% from 10 to 15%.
Monster healing reduced to 25% from 40%.
Undocumented / Bug Fix: Once again interacts with spell shield.
26.9 · Apr 29, 2026
Public Execution
Cast time increased to 0.7 seconds from 0.55.
Undocumented / Bug: No longer interacts with spell shield.
26.4 · Feb 19, 2026
Cunning Sweep
Bonus monster damage reduced to 125 from 150.
12 older patches
25.24 · Dec 3, 2025
Drakehound's Step
Bonus AD ratio reduced to 25% bonus AD from 30%.
Lacerate
Bonus AD ratio changed to 50% bonus AD at all ranks from 40 to 60%.
25.23 · Nov 19, 2025
Drakehound's Step
Bug Fix: Stacks of Medarda Maxim are once again consumed on-hit instead of at the start of the attack windup.
Drakehound's Step
Base stats
Health630 +110/lvl
Mana200
Attack Damage63 +3/lvl
Attack Speed0.625 +2.5/lvl
Armor35 +4.9/lvl
Magic Resist32 +2.05/lvl
Base Health Regen8.5 +0.75/lvl
Base Mana Regen50
Move Speed335
Range125
Melee · Resource: Energy
Bug Fix: Stacks of Medarda Maxim are now consumed at the start of the attack windup instead of on-hit, which means Ambessa no longer fails to consume a stack if the target dies during the attack windup.
[Note: As a consequence of this change, while Ambessa has only one stack of Medarda Maxim, casting Cunning Sweep and Sundering Slam during an attack windup will interrupt the attack, while still consuming the stack. Lacerate can no longer be buffered during an attack windup if Ambessa only has one stack of Medarda Maxim.]
Cunning Sweep
Bonus monster damage increased to 150 from 125.
Sundering Slam
Bonus monster damage increased to 150 from 125.
25.21 · Oct 22, 2025
Drakehound's Step
Bug Fix: Dash now properly paths through allied Emperor's Divide soldiers.
25.19 · Sep 24, 2025
Drakehound's Step
Bug Fix: No longer shows debug text in the attack buff tooltip.
25.15 · Jul 30, 2025
Public Execution
Bug Fix: Hit no longer fails to generate Conqueror stacks.
25.11 · May 29, 2025
General
Updated recommended items.
25.5
Lacerate
Base damage per hit reduced to 40 to 120 from 40 to 140.
14.24
Drakehound's Step
Bug Fix: Dash pathfinding no longer ignores Emperor's Divide.
Repudiation
Base shield reduced to 50 to 320 from 85 to 350.
Shield bonus AD ratio reduced to 150% bonus AD from 175%.
Shield duration reduced to 1.5 seconds from 2.
Lacerate
Bonus AD ratio reduced to 40 to 60% bonus AD from 40 to 80%.
Total bonus AD ratio reduced to 80 to 120% bonus AD from 80 to 160%.
Bug Fix: Various VO events no longer fail to trigger.
Bug Fix: Homeguard trail VFX now displays correctly.
Drakehound's Step
Bug Fix: Dash pathfinding no longer ignores champion-generated terrain.
Bug Fix: Using Hextech Rocketbelt Supersonic during Drakehound's Step but after issuing a movement order no longer causes Ambessa's pathing speed to remain locked at the value of Supersonic's dash speed for the duration required to reach the movement order's destination, whatever distance that may have been (or otherwise until the order completes by any means, such as being canceled by the player, immobilizing crowd control, displacement, etc), thus illegally allowing her to move at an extraordinary speed. [Note: Ambessa's actual movement speed statistic did not change during this interaction.]
Bug Fix: Dash can now properly be buffered and cast during Dash travel.
Sundering Slam
Recast time increased to 4 seconds from 3.5.
Public Execution
Bug Fix: If the cast is successful, all movement orders issued before seizing the target are now discarded upon the lockout ending (target being slammed onto the ground).
[Note: this does not affect any orders issued during the lockout.]
14.22
Drakehound's Step - Innate
Innate: During the lockout of Ambessa's abilities, inputting an attack or movement command causes her to dash to or towards the target or location, respectively, after the lockout ends. This dash cannot pass through terrain. Ambessa cannot dash while immobilized or grounded.
Innate: Whenever Ambessa casts an ability, she generates a stack of Medarda Maxim after the ability's respective lockout for 4 seconds, refreshing with subsequent casts and stacking up to 3 times.
Medarda Maxim:Ambessa's next basic attack on-attack is empowered to have an uncancellable windup, gain 75 bonus range and 50% bonus attack speed, and consume a stack to deal 5 to 30(+ 30% bonus AD)bonus physical damage and restore 40 to 70 energy.
Target Range: 175 / 350, Speed:770 to 950 + 100% movement speed.
Cunning Sweep - Q1
Active:Ambessa enters a 0.225-second lockout, at the end of which she slashes with her twin drakehounds in a cone in the target direction, dealing 20 to 60(+ 30% bonus AD)(+ 1 to 3% (+ 1.5% per 100 bonus AD) of the target's maximum health)physical damage to enemies hit. The damage is doubled against enemies hit by the outer edge.
Drakehound's Step dash may be buffered during the lockout or initiated within 0.275 seconds of the lockout ending, and Ambessa will perform the dash after her slash completes.
If this hits at least one enemy, Ambessa can cast Sundering Slam within the next 3.5 seconds.
Against monsters, Cunning Sweep deals 125 bonus physical damage and the damage based on their health ratio is capped at 100 to 300.
Cost: 70 energy.
Cooldown:14 to 10 seconds.
Cast Time: None, Effect Radius: 275 / 400.
Sundering Slam - Q2
Active:Ambessa enters a 0.225-second lockout, at the end of which she slams her twin drakehounds in a line in the target direction, dealing 25 to 75(+ 45% bonus AD)(+ 1 to 3% (+ 2% per 100 bonus AD) of the target's maximum health)physical damage to enemies hit. The damage is doubled against the first enemy hit.
Drakehound's Step dash may be buffered during the lockout or initiated within 0.275 seconds of the lockout ending, and Ambessa will perform the dash after her slam completes.
Against monsters, Sundering Slam deals 125 bonus physical damage and the damage based on their health ratio is capped at 100 to 300.
Cost: 70 energy.
Cast Time: None, Range: 650, Width: 40.
Repudiation - W
Active:Ambessa braces herself for up to 0.5 seconds, during which in the first 0.225 seconds she is unable to act. After Ambessa finishes bracing, she smashes the ground beneath her, dealing 50 to 150(+ 50% bonus AD)physical damage to nearby enemies.
Drakehound's Step dash may be buffered during the lockout or initiated within 0.25 seconds of the lockout ending.
Ambessa additionally shields herself for 85 to 350(+ 175% bonus AD) for 2 seconds upon cast. If the shield mitigates any amount of damage taken from champions, large monsters, or turrets before Ambessa smashes the ground, Repudiation's damage is increased by 50%.
Ambessa will smash the ground at the end of Drakehound's Step dash if she would finish bracing during it, and otherwise always smashes the ground from wherever she is at the end of the bracing time.
Cost: 70 energy.
Cooldown:18 to 14 seconds.
Cast Time: None, Effect Radius: 325.
Lacerate - E
Active:Ambessa enters a 0.225-second lockout and spins her twin drakehounds around her to deal 40 to 140(+ 40 to 80% bonus AD)physical damage to nearby enemies and slow them by 99% decaying over 1 second.
Drakehound's Step dash may be buffered during the lockout or initiated within 0.275 seconds of the lockout ending; in either case, she will spin a second time at the end of the dash to apply the same effects.
Cost: 70 energy.
Cooldown:13 to 9 seconds.
Cast Time: None, Effect Radius: 325.
Public Execution - R
Passive:Ambessa gains 10 to 30% armor penetration and heals herself for 10 to 15% (+ 50% life steal) of the post-mitigation damage she deals to enemies with her active abilities, reduced to 25% against minions and 40% versus monsters.
Active:Ambessa prepares a strike in a line in the target direction, then blinks behind the farthest enemy champion within the area and seizes them. If she successfully seizes the target, Ambessaattaches them to herself and suppresses them for 0.75 seconds, during which she reveals them and picks them up off the ground to afterwards crash them back down, dealing 150 to 350(+ 80% bonus AD)physical damage and stunning them for 0.4 seconds.
Ambessa is displacement immune and unable to act during the cast time and while the target is suppressed, lingering for 0.1 seconds afterwards. Drakehound's Step dash may be buffered during the cast time or lockout, as well as initiated within 0.275 seconds of the lockout ending.
Cooldown:130 to 100 seconds.
Cast Time: 0.55 seconds, Range: 1250, Width: 65.
V25.S1.3
General
Bug Fix: Voicelines that trigger from Mel are no longer missing their effect processing.
Bug Fix: Non-unique-event voicelines that trigger from Mel no longer fail to play more lines than one per event.
Drakehound's Step
New Effect: If an Attack command has been queued during an ability lockout and both 1) the player issues a Hold (default J) or Stop (default S) command and 2) the acquired target is within Ambessa'sattack range after the end of the lockout, then Ambessa's dash will cancel.
Hold/Stop commands will now also properly invalidate the acquisition if the target is not within attack range under these conditions.
V25.S1.2
Drakehound's Step
Bug Fix: No longer ignores block and dodge and can now properly miss while Ambessa is blinded.