Whenever Mel uses an ability, she gains three bonus projectiles (up to nine maximum) on her next attack.
When Mel deals damage through an ability or attack, she applies Overwhelm, which can stack infinitely. If the enemy is hit by Mel with enough Overwhelm damage, the stacks are consumed to execute the target.
QRadiant Barrage10/9/8/7/6s60/65/70/75/80
Mel unleashes a volley of projectiles that deal magic damage. Hitting an enemy champion reduces this ability's cooldown.
WRebuttal30/28.5/27/25.5/24s100/75/50/25/0
Mel unleashes a refraction nova that destroys enemy projectiles it collides with, retaliating with magic missiles.
The nova also shields and grants move speed to Mel and her allies.
ESolar Snare11/10.5/10/9.5/9s40/50/60/70/80
Mel fires a radiant orb forward, rooting those at its center while the area around it slows enemies and deals damage over time.
RGolden Eclipse120/90/60s100
Mel strikes all enemies marked with Overwhelm regardless of their distance from her, dealing additional damage for each stack of Overwhelm.
Ranks of Golden Eclipse increase Overwhelm's damage.
Attack speed growth increased 2.75% from 2.5%.Buff
Searing Brilliance
Base damage reduced to 4 to 30 from 8 to 30.
Nerf
Minion damage stored increased to 55% from 50%.Buff
Radiant Volley
Initial base damage reduced to 60 at all ranks from 60 to 160.Nerf
Initial AP ratio reduced to 25% AP from 55% AP.Nerf
Subsequent base damage increased to 5 to 25 from 5 to 13.Buff
Subsequent AP ratio increased to 8% AP from 5% AP.Buff
New Effect: Cooldown is now reduced by 0.5 to 1 seconds if the volley hits an enemy champion.Buff
Mana cost reduced to 60 to 80 from 70 to 90.Buff
Explosion radius reduced to 200 units from 225.Nerf
Missile speed reduced to 3200 from 3800.Nerf
Rebuttal - Reworked
Updated icon.
New Active:Mel creates a 400 unit nova around herself for 2 seconds destroying all enemy projectiles, shielding for 80 to 200(+ 70% AP) and granting 10 to 30% (+ 4% per 100 AP)bonus movement speed to Mel and allies within for 2 seconds. Destroying a projectile retaliates against the source enemy, dealing 35 to 55(+ 10% AP)magic damage, reduced to 5 to 25(+ 5% AP) per subsequent projectile, up to a maximum of 7 per target.Buff
Cooldown reduced to 30 to 24 seconds from 38 to 26.Buff
Mana cost increased to 100 to 0 from 80 to 0.Nerf
Solar Snare
Root duration reduced to 0.8 to 1 seconds from 1.5 at all ranks.Nerf
New Effect: Root duration is now increased up to 1.6 to 2.2 seconds based on distance.Buff
Slow changed to 20 to 40% from 30% at all ranks.Adj.
Mana cost reduced to 40 to 80 from 50 to 90.Buff
Golden Eclipse
Cooldown reduced to 120 to 60 seconds from 120 to 80.Buff
26.8· Apr 15, 2026Nerfed
Radiant Volley
First explosion base damage reduced to 60 to 160 from 60 to 180.Nerf
First explosion AP ratio reduced to 55% AP from 60% AP.Nerf
Rebuttal
Movement speed duration reduced to 0.75 seconds from 1.5.Nerf
Cooldown increased to 38 to 26 seconds from 35 to 23.Nerf
26.6· Mar 18, 2026Buffed
Radiant Volley
Bug Fix: Fixed a bug that caused it to go on cooldown after blocking Stretching Strikes with Rebuttal.Buff
26.5· Mar 4, 2026Adjusted
Searing Brilliance
Minion damage reduced to 50% from 60%.Nerf
Radiant Volley
Base damage per explosion increased to 5 to 13 from 5 to 9.Buff
Golden Eclipse
Base damage increased to 125 to 275 from 100 to 200.Buff
26.3· Feb 4, 2026Adjusted
Stats
Health growth increased to 99 from 93.Buff
Searing Brilliance
Projectile base damage increased to 8 to 30 from 8 to 25.Buff
Projectile AP ratio increased to 4% AP from 3% AP.Buff
Rebuttal
Shield AP ratio increased to 70% AP from 60% AP.Buff
Solar Snare
Orb base damage increased to 70% AP from 60% AP.Buff
Stats
Attack speed ratio increased to 0.625 from 0.4.Buff
Searing Brilliance
Projectile base damage reduced to 8 to 25 from 8 to 50.Nerf
Projectile AP ratio reduced to 3% AP from 5% AP.Nerf
Removed:Overwhelm's marker is no longer displayed against non-champions.Nerf
Bug Fix:Overwhelm is no longer consumed against champion pets if the attack is unempowered.Buff
Reduced the visual clutter by no longer displaying the passive mark on non-champions for enemies.
Bug Fix: Fixed certain champion spawned units dying to Overwhelm from an unempowered basic attack.Buff
Bug Fix: Fixed an issue where she could destroy Dark Procession with a single basic attack.Buff
Radiant Volley
Cast time increased to 0.35 seconds from 0.25.Nerf
Channel time reduced 0.5 seconds from 0.75.Buff
Area spread reduced to 25 from 30.Nerf
Missile speed reduced to 3800 from 4500.Nerf
Effect radius reduced to 200 units from 220.Nerf
Damage type is additionally tagged as persistent damage.Adj.
Mana cost reduced to 70 to 90 from 70 to 110.Buff
Minion damage increased to 100% from 75%.Buff
New Effect: The first explosion now deals 60 to 180(+ 60% AP) magic damage.Buff
Base damage per explosion reduced to 5 to 9 from 13 to 23.Nerf
Total base damage increased to 85 from 78 to 225.Buff
AP ratio per explosion reduced to 5% AP from 8.5% AP.Nerf
Total AP ratio increased to 85% AP from 51 to 85% AP.Buff
Rebuttal
Removed: No longer grants invulnerability to non-turret damage for the duration of reflection.Nerf
New Effect: Now shields her for 80 to 200(+ 60% AP) damage for the duration of reflection.Buff
New Effect: Reflected damage from physical damage spells is now reduced to 70% before converting to magic damage.Nerf
New Effect: Now destroys projectiles that target each unit in an area instead of reflecting them when those projectiles aren't targeting Mel such as Death Lotus or Spell Flux.Adj.
Bonus movement speed duration increased to 1.5 seconds from 0.75.Buff
Reflection duration unchanged.
Bonus movement speed increased to 40% from 30%.Buff
Solar Snare
Orb radius reduced to 70 units from 80.Nerf
Linger duration reduced to 0.25 seconds from 0.5.Nerf
Field radius reduced to 230 units from 260.Nerf
Range reduced to 1000 units from 1050.Nerf
Missile speed increased to 1100 from 1000.Buff
Root duration increased to 1.5 seconds at all ranks from 1.2 to 1.6.Adj.
Orb base damage increased to 60 to 240 from 60 to 220.Buff
Field base damage per tick increased to 2 to 8 from 2 to 7.Buff
Cooldown reduced to 11 to 9 seconds from 12 to 10.Buff
No longer visually pops at the end when descending terrain.
Golden Eclipse
Active per-stack AP ratio increased to 4% AP from 3.5% AP.Buff
14 older patches
25.24· Dec 3, 2025Nerfed
Solar Snare
Mana cost increased to 50 to 90 from 50 to 70.Nerf
Orb base damage reduced to 60 to 220 from 60 to 240.Nerf
Base damage per tick reduced to 2 to 8 from 2 to 10.Nerf
Field linger duration reduced to 0.5 seconds from 0.75.Nerf
25.23· Nov 19, 2025Adjusted
Searing Brilliance
Projectile base damage increased to 8 to 50 from 8 to 33.Buff
Projectile AP ratio increased to 5% AP from 3% AP.Buff
Rebuttal
Bug Fix: Reflecting Plasma Fission no longer resets the cooldown of Radiant Volley.Nerf
Solar Snare
Root duration reduced to 1.2 to 1.6 seconds from 1.25 to 2.25.Nerf
25.19· Sep 24, 2025Buffed
Searing Brilliance
Projectile base damage increased to 8 to 33 from 8 to 25.Buff
Projectile AP ratio increased to 3% AP from 1% AP.Buff
25.16· Aug 13, 2025Nerfed
Rebuttal
Bug Fix: Reflecting a damaging ability that subsequently last hits an Elemental Drake no longer unintentionally causes her own Oceanic Will buff to duplicate and activate multiple times automatically for the remainder of the game, ignoring its normal timer.Nerf
Bug Fix: Reflecting any damaging ability at any point no longer allows her own Ocean Dragon Soul buff to trigger multiple times, once for each damage instance received during the effect, ignoring its normal lockout.Nerf
25.15· Jul 30, 2025Buffed
Rebuttal
Bug Fix: After reflecting Fear Beyond Death missile and affecting the initial target with the effect, casting Golden Eclipse within Fear Beyond Death's mark's duration no longer causes Mel to fail to cast Golden Eclipse and repeatedly expend its mana over the remaining mark duration.Buff
Bug Fix: No longer fails to reflect Sleepy Trouble Bubble shortly after being hit by her basic attack or More Sparkles! attack.Buff
25.14· Jul 16, 2025
General
Bug Fix: Restored VO for various events.
25.13· Jun 25, 2025
Searing Brilliance
Bug Fix: Damaging and killing an ally with any number of projectiles via an empowered attack while under the effects of Hostile Takeover no longer incorrectly credits Mel for the kill instead of Hostile Takeover's user.
25.10· May 14, 2025Buffed
Searing Brilliance
Bug Fix: No longer fails to apply Overwhelm stacks against Goes Where He Pleases while its immunity is active.Buff
25.8
Stats
Base health increased to 630 from 600.
Searing Brilliance
Projectile base damage increased to 8 to 25 from 5 to 20.
25.5
Rebuttal
Bug Fix: No longer fails to destroy projectiles if the barrier is hit from certain angles.
Solar Snare
Bug Fix: DoT debuff no longer displays debug text.
25.4
General
Bug Fix: Fixed a bug that caused Mel's basic attacks to disable Nidalee's W.
Spell indicators are now gold-colored.
Radiant Volley
Cast range reduced to 950 from 1000.
Bolt speed reduced to 4500 from 5000.
Bug Fix: Fixed a bug that caused the cooldown to reset when killing enemy champions affected by Deadly Venom applied by Rebuttal.
Rebuttal
Duration reduced to 0.75 seconds from 1 second.
Mana cost increased to 80 to 0 from 60 to 0.
Base damage modifier reduced to 40 to 60
V25.S1.3
General
Adjusted facial expression.
Bug Fix: Non-unique-event voicelines that trigger from Ambessa no longer fail to play more lines than one per event.
Bug Fix: Reflected Hawkshot no longer additionally grants vision to the original user's team.
Bug Fix: Reflected Dark Cosmic Jhin's Captive Audience now plays the correct SFX.
Bug Fix: If Edge of Ixtal is reflected and that missile would apply her Royal Privilege, Mel no longer receives the innate effects of Royal Privilege for the rest of the game.
V25.S1.2#January 25th Hotfix
Searing Brilliance
Overwhelm first stack AP ratio reduced to 10% AP from 25% AP.
Radiant Volley
Damage per explosion reduced to 13 from 13.
Total damage reduced to 78 from 78.
Golden Eclipse
Overwhelm first stack bonus damage reduced to 60 to 80 from 60 to 95.
Active first stack base damage reduced to 100 to 200 from 125 to 225.
Active first stack damage AP ratio reduced to
V25.S1.2
Searing Brilliance - Innate
Innate:Mel's damaging basic attacks and abilities apply a stack of Overwhelm to enemies for 5 seconds, refreshing on subsequent applications and stacking infinitely.
Overwhelm: Store 50;65;80;95(+ 25% AP)magic damage on the affected enemy with the first stack, reducedto 50*0.6;65*0.6;80*0.6;95*0.6(+ 15% AP)against minions. For each stack, store an additional 2;3;4;5(+ 0.75% AP)magic damage on the target. If the total post-mitigation damage stored would deal fatal damage to the target (including through shields), the next stack will consume them all to deal the damage.
Innate - Searing Brilliance:Mel's ability casts each generate 3 stacks of Searing Brilliance
% from
40 to 70
%.
Bug Fix: Some critical strike attacks no longer bypass the effect.
Bug Fix: No longer always incorrectly reflects projectiles from Pix, Faerie Companion back to Pix.
Solar Snare
Orb root duration reduced to 1.25 to 2.25 seconds from 1.75 to 2.25.
Orb damage increased to 60 to 240 from 60 to 220.
Orb AP ratio increased to 60% AP from 50% AP.
Bug Fix: Both the orb and the field now properly apply as area damage instead of spell damage.
Golden Eclipse
Active per-stack AP ratio increased to 3.5% AP from 2.5% AP.
Bug Fix: No longer illegally resets the ability's cooldown after Rebuttal Whirling Death.
30% AP
from
40% AP
.
for 5 seconds, refreshing on subsequent casts and stacking up to 9 times. Her next basic attack consumes all stacks of
Searing Brilliance
to additionally fire an equal number of blazing projectiles at the target. Each projectile deals
5 to 20
(+ 1% AP)
magic damage
.
Radiant Volley - Q
Active:Mel launches a barrage of 6 to 10 luminous bolts at the target location over 0.7 seconds which distribute evenly in the area. Each bolt explodes upon landing to deal 13(+ 8.5% AP)magic damage to nearby enemies, reduced to 75% against minions.
The bolts momentarily grant sight during their travel, while the explosions grant sight over their target area. Both can see through brush and terrain.
Active:Mel forms a protective barrier around herself for 1 second, becoming invulnerable to non-turret damage and gaining 30% decaying bonus movement speed. All hostile non-turret projectiles that collide with the barrier will be destroyed instantly before Mel fires the same projectiles as her own, either toward or in the direction of the original sources, or toward herself.
Replicated projectiles have the same features that the original ones do, but they retain 40 to 70% (+ 5% per 100 AP) of the damage that the original ones would deal, and all of their damage is converted to magic.
Cost:60 to 0 mana.
Cooldown:35 to 23 seconds.
Cast Time: None, Effect Radius: 175.
Solar Snare - E
Active:Mel fires an orb in the target direction that grants sight of its surroundings for 0.25 seconds as it travels. Enemies hit by the orb are dealt 60 to 220(+ 50% AP)magic damage and rooted for a 1.75 to 2.25 seconds.
The orb emanates a field of solar radiation that additionally expands after a 0.5-second delay. Enemies within the field are dealt 2 to 10(+ 1% AP)magic damage and slowed by 30% every 0.125 seconds, lingering for 0.75 seconds after exiting.
Both the orb and the field of Solar Snare deal 50% damage against minions.
Passive:Searing Brilliance stacks store 15 to 45 (+ 1 to 3) more damage.
Active:Mel unleashes a radiant blast on all enemies affected by Searing Brilliance, dealing magic damage equal to 125 to 225(+ 40% AP) (+ 4 to 10(+ 2.5% AP) per Overwhelm stack on the target) to each target. Enemies are also revealed for 1 second from the start of the cast time.
An enemy champion affected by Searing Brilliance is required to cast this ability. The target does not have to be visible to be hit by this ability.