No Swiftplay-specific changes; plays as on Summoner's Rift.
Abilities
PassiveSearing Brilliance
Whenever Mel uses an ability, she gains three bonus projectiles (up to nine maximum) on her next attack.
When Mel deals damage through an ability or attack, she applies Overwhelm, which can stack infinitely. If the enemy is hit by Mel with enough Overwhelm damage, the stacks are consumed to execute the target.
QRadiant Volley10/9/8/7/6s70/75/80/85/90
Mel fires a barrage of projectiles that explode around a target location, dealing damage repeatedly to enemies within the area.
WRebuttal38/35/33/29/26s80/60/40/20/0
Mel forms a barrier around herself that reflects enemy projectiles back at the attacker, prevents her from taking damage, and grants her movement speed.
E
Solar Snare
11/10.5/10/9.5/9s
50/60/70/80/90
Mel fires a radiant orb forward, rooting those at its center while the area around it slows enemies and deals damage over time.
RGolden Eclipse120/100/80s100
Mel strikes all enemies marked with Overwhelm regardless of their distance from her, dealing additional damage for each stack of Overwhelm.
Ranks of Golden Eclipse increase Overwhelm's damage.
Patch history
26.8 · Apr 15, 2026
Radiant Volley
First explosion base damage reduced to 60 to 160 from 60 to 180.
First explosion AP ratio reduced to 55% AP from 60% AP.
Rebuttal
Movement speed duration reduced to 0.75 seconds from 1.5.
Cooldown increased to 38 to 26 seconds from 35 to 23.
26.6 · Mar 18, 2026
Radiant Volley
Bug Fix: Fixed a bug that caused it to go on cooldown after blocking Stretching Strikes with Rebuttal.
26.5 · Mar 4, 2026
Searing Brilliance
Minion damage reduced to 50% from 60%.
Radiant Volley
Base damage per explosion increased to 5 to 13 from 5 to 9.
Golden Eclipse
Base damage increased to 125 to 275 from 100 to 200.
26.3 · Feb 4, 2026
Stats
Health growth increased to 99 from 93.
Searing Brilliance
Projectile base damage increased to 8 to 30 from 8 to 25.
Projectile AP ratio increased to 4% AP from 3% AP.
Rebuttal
Shield AP ratio increased to 70% AP from 60% AP.
Solar Snare
Orb base damage increased to 70% AP from 60% AP.
Stats
25.24 · Dec 3, 2025
Solar Snare
Mana cost increased to 50 to 90 from 50 to 70.
Orb base damage reduced to 60 to 220 from 60 to 240.
Base damage per tick reduced to 2 to 8 from 2 to 10.
Field linger duration reduced to 0.5 seconds from 0.75.
13 older patches
25.23 · Nov 19, 2025
Searing Brilliance
Projectile base damage increased to 8 to 50 from 8 to 33.
Projectile AP ratio increased to 5% AP from 3% AP.
Rebuttal
Bug Fix: Reflecting Plasma Fission no longer resets the cooldown of Radiant Volley.
Solar Snare
Root duration reduced to 1.2 to 1.6 seconds from 1.25 to 2.25.
25.19 · Sep 24, 2025
Searing Brilliance
Base stats
Health630 +99/lvl
Mana480 +28/lvl
Attack Damage54 +3.3/lvl
Attack Speed0.625 +2.5/lvl
Armor21 +5.2/lvl
Magic Resist30 +1.3/lvl
Base Health Regen6 +0.55/lvl
Base Mana Regen9 +0.9/lvl
Move Speed330
Range550
Ranged · Resource: Mana
Attack speed ratio increased to 0.625 from 0.4.
Searing Brilliance
Projectile base damage reduced to 8 to 25 from 8 to 50.
Projectile AP ratio reduced to 3% AP from 5% AP.
Removed:Overwhelm's marker is no longer displayed against non-champions.
Bug Fix:Overwhelm is no longer consumed against champion pets if the attack is unempowered.
Reduced the visual clutter by no longer displaying the passive mark on non-champions for enemies.
Bug Fix: Fixed certain champion spawned units dying to Overwhelm from an unempowered basic attack.
Bug Fix: Fixed an issue where she could destroy Dark Procession with a single basic attack.
Radiant Volley
Cast time increased to 0.35 seconds from 0.25.
Channel time reduced 0.5 seconds from 0.75.
Area spread reduced to 25 from 30.
Missile speed reduced to 3800 from 4500.
Effect radius reduced to 200 units from 220.
Damage type is additionally tagged as persistent damage.
Mana cost reduced to 70 to 90 from 70 to 110.
Minion damage increased to 100% from 75%.
New Effect: The first explosion now deals 60 to 180(+ 60% AP) magic damage.
Base damage per explosion reduced to 5 to 9 from 13 to 23.
Total base damage increased to 85 from 78 to 225.
AP ratio per explosion reduced to 5% AP from 8.5% AP.
Total AP ratio increased to 85% AP from 51 to 85% AP.
Rebuttal
Removed: No longer grants invulnerability to non-turret damage for the duration of reflection.
New Effect: Now shields her for 80 to 200(+ 60% AP) damage for the duration of reflection.
New Effect: Reflected damage from physical damage spells is now reduced to 70% before converting to magic damage.
New Effect: Now destroys projectiles that target each unit in an area instead of reflecting them when those projectiles aren't targeting Mel such as Death Lotus or Spell Flux.
Bonus movement speed duration increased to 1.5 seconds from 0.75.
Reflection duration unchanged.
Bonus movement speed increased to 40% from 30%.
Solar Snare
Orb radius reduced to 70 units from 80.
Linger duration reduced to 0.25 seconds from 0.5.
Field radius reduced to 230 units from 260.
Range reduced to 1000 units from 1050.
Missile speed increased to 1100 from 1000.
Root duration increased to 1.5 seconds at all ranks from 1.2 to 1.6.
Orb base damage increased to 60 to 240 from 60 to 220.
Field base damage per tick increased to 2 to 8 from 2 to 7.
Cooldown reduced to 11 to 9 seconds from 12 to 10.
No longer visually pops at the end when descending terrain.
Golden Eclipse
Active per-stack AP ratio increased to 4% AP from 3.5% AP.
Projectile base damage increased to 8 to 33 from 8 to 25.
Projectile AP ratio increased to 3% AP from 1% AP.
25.16 · Aug 13, 2025
Rebuttal
Bug Fix: Reflecting a damaging ability that subsequently last hits an Elemental Drake no longer unintentionally causes her own Oceanic Will buff to duplicate and activate multiple times automatically for the remainder of the game, ignoring its normal timer.
Bug Fix: Reflecting any damaging ability at any point no longer allows her own Ocean Dragon Soul buff to trigger multiple times, once for each damage instance received during the effect, ignoring its normal lockout.
25.15 · Jul 30, 2025
Rebuttal
Bug Fix: After reflecting Fear Beyond Death missile and affecting the initial target with the effect, casting Golden Eclipse within Fear Beyond Death's mark's duration no longer causes Mel to fail to cast Golden Eclipse and repeatedly expend its mana over the remaining mark duration.
Bug Fix: No longer fails to reflect Sleepy Trouble Bubble shortly after being hit by her basic attack or More Sparkles! attack.
25.14 · Jul 16, 2025
General
Bug Fix: Restored VO for various events.
25.13 · Jun 25, 2025
Searing Brilliance
Bug Fix: Damaging and killing an ally with any number of projectiles via an empowered attack while under the effects of Hostile Takeover no longer incorrectly credits Mel for the kill instead of Hostile Takeover's user.
25.10 · May 14, 2025
Searing Brilliance
Bug Fix: No longer fails to apply Overwhelm stacks against Goes Where He Pleases while its immunity is active.
25.8
Stats
Base health increased to 630 from 600.
Searing Brilliance
Projectile base damage increased to 8 to 25 from 5 to 20.
25.5
Rebuttal
Bug Fix: No longer fails to destroy projectiles if the barrier is hit from certain angles.
Solar Snare
Bug Fix: DoT debuff no longer displays debug text.
25.4
General
Bug Fix: Fixed a bug that caused Mel's basic attacks to disable Nidalee's W.
Spell indicators are now gold-colored.
Radiant Volley
Cast range reduced to 950 from 1000.
Bolt speed reduced to 4500 from 5000.
Bug Fix: Fixed a bug that caused the cooldown to reset when killing enemy champions affected by Deadly Venom applied by Rebuttal.
Rebuttal
Duration reduced to 0.75 seconds from 1 second.
Mana cost increased to 80 to 0 from 60 to 0.
Base damage modifier reduced to 40 to 60% from 40 to 70%.
Bug Fix: Some critical strike attacks no longer bypass the effect.
Bug Fix: No longer always incorrectly reflects projectiles from Pix, Faerie Companion back to Pix.
Solar Snare
Orb root duration reduced to 1.25 to 2.25 seconds from 1.75 to 2.25.
Orb damage increased to 60 to 240 from 60 to 220.
Orb AP ratio increased to 60% AP from 50% AP.
Bug Fix: Both the orb and the field now properly apply as area damage instead of spell damage.
Golden Eclipse
Active per-stack AP ratio increased to 3.5% AP from 2.5% AP.
Bug Fix: No longer illegally resets the ability's cooldown after Rebuttal Whirling Death.
V25.S1.3
General
Adjusted facial expression.
Bug Fix: Non-unique-event voicelines that trigger from Ambessa no longer fail to play more lines than one per event.
Bug Fix: Reflected Hawkshot no longer additionally grants vision to the original user's team.
Bug Fix: Reflected Dark Cosmic Jhin's Captive Audience now plays the correct SFX.
Bug Fix: If Edge of Ixtal is reflected and that missile would apply her Royal Privilege, Mel no longer receives the innate effects of Royal Privilege for the rest of the game.
V25.S1.2#January 25th Hotfix
Searing Brilliance
Overwhelm first stack AP ratio reduced to 10% AP from 25% AP.
Radiant Volley
Damage per explosion reduced to 13 from 13.
Total damage reduced to 78 from 78.
Golden Eclipse
Overwhelm first stack bonus damage reduced to 60 to 80 from 60 to 95.
Active first stack base damage reduced to 100 to 200 from 125 to 225.
Active first stack damage AP ratio reduced to 30% AP from 40% AP.
V25.S1.2
Searing Brilliance - Innate
Innate:Mel's damaging basic attacks and abilities apply a stack of Overwhelm to enemies for 5 seconds, refreshing on subsequent applications and stacking infinitely.
Overwhelm: Store 50;65;80;95(+ 25% AP)magic damage on the affected enemy with the first stack, reducedto 50*0.6;65*0.6;80*0.6;95*0.6(+ 15% AP)against minions. For each stack, store an additional 2;3;4;5(+ 0.75% AP)magic damage on the target. If the total post-mitigation damage stored would deal fatal damage to the target (including through shields), the next stack will consume them all to deal the damage.
Innate - Searing Brilliance:Mel's ability casts each generate 3 stacks of Searing Brilliance for 5 seconds, refreshing on subsequent casts and stacking up to 9 times. Her next basic attack consumes all stacks of Searing Brilliance to additionally fire an equal number of blazing projectiles at the target. Each projectile deals 5 to 20(+ 1% AP)magic damage.
Radiant Volley - Q
Active:Mel launches a barrage of 6 to 10 luminous bolts at the target location over 0.7 seconds which distribute evenly in the area. Each bolt explodes upon landing to deal 13(+ 8.5% AP)magic damage to nearby enemies, reduced to 75% against minions.
The bolts momentarily grant sight during their travel, while the explosions grant sight over their target area. Both can see through brush and terrain.
Active:Mel forms a protective barrier around herself for 1 second, becoming invulnerable to non-turret damage and gaining 30% decaying bonus movement speed. All hostile non-turret projectiles that collide with the barrier will be destroyed instantly before Mel fires the same projectiles as her own, either toward or in the direction of the original sources, or toward herself.
Replicated projectiles have the same features that the original ones do, but they retain 40 to 70% (+ 5% per 100 AP) of the damage that the original ones would deal, and all of their damage is converted to magic.
Cost:60 to 0 mana.
Cooldown:35 to 23 seconds.
Cast Time: None, Effect Radius: 175.
Solar Snare - E
Active:Mel fires an orb in the target direction that grants sight of its surroundings for 0.25 seconds as it travels. Enemies hit by the orb are dealt 60 to 220(+ 50% AP)magic damage and rooted for a 1.75 to 2.25 seconds.
The orb emanates a field of solar radiation that additionally expands after a 0.5-second delay. Enemies within the field are dealt 2 to 10(+ 1% AP)magic damage and slowed by 30% every 0.125 seconds, lingering for 0.75 seconds after exiting.
Both the orb and the field of Solar Snare deal 50% damage against minions.
Passive:Searing Brilliance stacks store 15 to 45 (+ 1 to 3) more damage.
Active:Mel unleashes a radiant blast on all enemies affected by Searing Brilliance, dealing magic damage equal to 125 to 225(+ 40% AP) (+ 4 to 10(+ 2.5% AP) per Overwhelm stack on the target) to each target. Enemies are also revealed for 1 second from the start of the cast time.
An enemy champion affected by Searing Brilliance is required to cast this ability. The target does not have to be visible to be hit by this ability.