Aphelios wields 5 Lunari Weapons made by his sister Alune. He has access to two at a time: one main-hand and one off-hand. Each weapon has a unique Basic Attack and Ability. Attacks and abilities consume a weapon's ammo. When out of ammo, Aphelios discards the weapon and Alune summons the next of the 5.
QWeapon Abilites9s60
Aphelios has 5 different activated abilities, based on his main-hand weapon:
Calibrum (Rifle): Long range shot that marks its target for a long-range follow-up attack.
Severum (Scythe Pistol): Run fast while attacking nearby enemies with both weapons.
Gravitum (Cannon): Root all enemies slowed by this weapon.
Infernum (Flamethrower): Blast enemies in a cone and attack them with your off-hand weapon.
Crescendum (Chakram): Deploy a sentry that shoots your off-hand weapon.
WPhase0.8s
Aphelios swaps his main-hand gun with his off-hand gun, replacing his basic attack and activated ability.
EWeapon Queue System0s
Aphelios has no third ability. This slot shows the next weapon Alune will give him. Weapon order begins fixed but may change over game time -- when a weapon is out of ammo it goes to the end of the order.
RMoonlight Vigil120/110/100s100
Fire a concentrated blast of moonlight that explodes on enemy champions. Applies the unique effect of Aphelios' main-hand gun.
Patch history
26.16 · Aug 12, 2026
Stats
Base magic resistance increased to 33 from 30.
Magic resistance growth reduced to 1.1 from 1.3.
26.13 · Jun 24, 2026
Calibrum
Bonus AD ratio increased to 15% bonus AD from 10%.
Onslaught
AD ratio increased to 20% to 41% AD from 19% to 40% AD.
Duskwave
Bonus AD ratio increased to 15% to 21%bonus AD from 10% to 16%.
Sentry
Bonus AD ratio increased to 34% to 52%bonus AD from 30% to 48%.
26.4 · Feb 19, 2026
The Hitman and the Seer
Bonus attack damage reduced to 4 to 24 from 5 to 30.
26.1 · Jan 8, 2026
The Hitman and the Seer
Lethality reduced to 4.5 to 27 from 5.5 to 33.
Calibrum
Mark bonus AD ratio reduced to 10% bonus AD from 20%.
Onslaught
Removed: No longer has a base damage of 10 to 40.
AD ratio changed to 19% to 40%total AD from 22% to 40%bonus AD.
Duskwave
Base damage changed to
25.12 · Jun 11, 2025
Stats
Base attack speed increased to 0.665 from 0.64.
Moonshot
Base damage increased to 70 to 160 from 60 to 160.
Onslaught
Base bonus movement speed increased to 25% from 20%.
35 older patches
25.5
Stats
Attack speed ratio increased to 0.658 from 0.64.
14.21
Moonshot
Bug Fix: Casting Binding Eclipse no longer causes the next Moonshot to clamp its targeting to the opposite direction of the selected one.
14.20
Stats
Base health increased to 600 from 580.
The Hitman and the Seer
Bonus attack damage increased to 5 to 30 from 4.5 to 27.
14.14
Base stats
Health600 +102/lvl
Mana348 +42/lvl
Attack Damage55 +2.3/lvl
Attack Speed0.665 +2.1/lvl
Armor26 +4.2/lvl
Magic Resist33 +1.1/lvl
Base Health Regen3.25 +0.55/lvl
Base Mana Regen6.5 +0.4/lvl
Move Speed325
Range550
Ranged · Resource: Mana
20 to 110
from
25 to 65
.
Bonus AD ratio reduced to 10% to 16%bonus AD from 56% to 80%.
Sentry
Bonus AD ratio reduced to 30% to 48%bonus AD from 42% to 60%.
Moonlight Vigil
New Effect: Critical damage is now calculated from 30% critical strike chance.
New:100% to 130%(+ 0% to 30%bonus critical damage).
Old: Affected by critical damage bonuses at 100% effectiveness, with a -55% penalty to the base modifier for a base critical damage of 120%.
Onslaught
Bonus AD ratio increased to 22% to 40%bonus AD from 20% to 35%.
Binding Eclipse
Base damage increased to 50 to 140 from 50 to 110.
Bonus AD ratio increased to 32% to 50%bonus AD from 26% to 35%.
Sentry
Base damage increased to 35 to 125 from 31 to 100.
Bonus AD ratio increased to 42% to 60%bonus AD from 40; then + 3.4; then + 3.3; then + 3.4; then + 3.4; then + 3.3; then + 3.3.
14.1
Stats
Attack damage growth reduced to 2.3 from 3.
13.18
General
Bug Fix: Model no longer twitches unexpectedly during his weapon's idle animations.
13.14
Gravitum
Bug Fix: Slow VFX now correctly rotates around the target.
13.13
Gravitum
Slow duration reduced to 2.5 seconds from 3.5.
Severum
Basic attacks heal reduced to 2% to 7.1% from 2.5% to 9%.
Abilities heal reduced to 5% to 17.75% from 8.33% to 30%.
Sentry
Turret attack speed reduced to 0.64 from 0.8.
13.11
The Hitman and the Seer
Bonus attack damage reduced to 4.5 to 27 from 5 to 30.
13.4
The Hitman and the Seer
Bonus attack speed increased to 9 to 54% from 7.5 to 45%.
12.16
Binding Eclipse
Bug Fix: Now is properly blocked by spell shields.
12.14
General
Bug Fix: Knocked up/stunned animation is now correctly played.
12.11
The Hitman and the Seer
Bonus attack speed increased to 7.5 to 45% from 6 to 36%.
Lethality increased to 5.5 to 33 from 4.5 to 27.
12.10
Stats
Base health increased to 580 from 510.
Health growth increased to 102 from 88.
Armor growth increased to 4.2 from 3.
Magic resistance growth increased to 1.3 from 0.5.
Severum
Basic attacks heal reduced to 2.5% to 9% from 3% to 10%.
Abilities heal reduced to 8.33% to 30% from 9% to 30%.
Moonlight Vigil
Severum heal reduced to 250 to 450 from 275 to 525.
12.9
Phase
Bug Fix: Cast SFX is no longer audible to enemies from the fog of war.
12.5
Stats
Base armor reduced to 26 from 28.
Base health reduced to 510 from 530.
12.4
Phase
Bug Fix: Cast bar near the HUD now properly animates upon cast.
Sentry
Undocumented - Estimated / Bug Fix: Casting it no longer grants a stack of Tear of the Goddess Mana Charge.
11.24
General
Bug Fix: Champion model no longer becomes stuck in a certain pose if he is killed shortly after performing a basic attack.
11.18
Stats
Base attack damage reduced to 55 from 57.
11.13
The Hitman and the Seer
Bonus attack damage increased to 5 to 30 from 4 to 24.
Lethality increased to 4.5 to 27 from 3.5 to 21.
Moonlight Vigil
Bug Fix: Fixed a bug where he would heal from spells instead of basic attacks when using it with Severum.
11.12
Stats
Base magic resistance increased to 30 from 26.
Attack damage growth increased to 3 from 2.4.
Severum
Healing from basic attacks reduced to 3% to 10% from 3% to 20%.
Healing from spells increased to 9% to 30% from 3% to 20%.
Onslaught
Attack speed ratio reduced to 2 per 100% bonus attack speed from 3.
Base damage increased to 10 to 40 from 10 to 30.
Bonus AD ratio changed to 20% to 35%bonus AD from 21% to 30%.
Crescendum
Bonus damage reduced to 0;then + 15; then + 13.5; then + 12; then + 10.5; then + 9; then + 7.5; then + 6; then + 5*x AD from 0;then + 24; then + 21; then + 17.5; then + 14; then + 10.5; then + 7; then + 5*x AD.
Sentry
Base damage increased to 31 to 100 from 25 to 85.
Bonus AD ratio increased to 40; then + 3.4; then + 3.3; then + 3.4; then + 3.4; then + 3.3; then + 3.3bonus AD) from 35% to 50%.
11.8
Infernum
Bug Fix: Missile and splash missiles can once again critically strike on collision with enemy and miss against the primary target.
The Hitman and the Seer
Lethality increased to 3.5 to 21 from 3 to 18.
Moonlight Vigil
Calibrum mark damage increased to 50 to 110 from 40 to 100.
Severum heal increased to 275 to 525 from 250 to 500.
Gravitum empowered root duration increased to 1.35 seconds from 1.25.
Infernum splash damage increased to 90% from 85%.
Crescendum bonus chakrams increased to 5 from 4.
Total chakrams generated increased to 6 from 5.
11.6
Onslaught
Undocumented: On-hit damage (including Kraken Slayer) now properly reduced on hits with Gravitum or Infernum.
11.2
Onslaught
Bug Fix: Now properly modifies damage dealt by Kraken Slayer Bring It Down.
11.1
Phase
Bug Fix: No longer consumes charges of Tear of the Goddess when he swaps his weapons.
10.22
Sentry
Bug Fix: Sentry turrets are no longer pushed towards their facing direction by Roar of the Slayer.
10.21
The Hitman and the Seer
Lethality increased to 3 to 18 from 2 to 12.
Moonlight Vigil
Calibrum mark damage increased to 40 to 100 from 20 to 70.
Severum heal increased to 250 to 500 from 200 to 400.
New Effect: Now increases Binding Eclipse root duration to 1.25 seconds if slowed while empowered by Gravitum.
Infernum splash damage increased to 85% from 75%.
Bonus Crescendum chakrams increased to 4 from 3.
10.19
Stats
Attack damage growth increased to 2.4 from 2.
10.15
Sentry
Turret attack range reduced to 500 units from 575.
Turret arm time increased to 0.35 seconds from 0.25.
New Effect:Runaan's Hurricane splash missile lengths are now reduced by 100 units.
Moonlight Vigil
Bug Fix: No longer deals damage without going on cooldown if killed when casting.
10.14
Moonlight Vigil
Bug Fix: Bonus critical strike damage increased to (20% + 25%) AD from (20% + 18.75%) AD.
10.13
Stats
Attack damage growth reduced to 2 from 2.2.
Crescendum
Removed: Attacking epic monsters no longer refreshes spectral chakram duration.
Sentry
Turret range indicators no longer show in Spectator mode.
Moonlight Vigil
Bonus critical strike damage reduced to (20% + 18.75%) AD from (50% + 18.75%) AD.
10.11
Stats
Base health increased to 530 from 500.
Health growth increased to 88 from 86.
10.8
The Hitman and the Seer
Removed: No longer grants 3 to 18% bonus-armor penetration.
New Effect: Now grants 2 to 12 lethality.
Moonshot
Base damage reduced to 60 to 160 from 60 to 160.
Cooldown increased to 10 to 8 seconds from 10 to 8.
Bonus AD ratio reduced to 42% to 60%bonus AD from 60% at all levels.
Onslaught
Base damage reduced to 10 to 30 from 10 to 30.
Cooldown increased to 10 to 8 seconds from 10 to 8.
Bonus AD ratio reduced to 21% to 30%bonus AD from 30% at all levels.
Binding Eclipse
Base damage reduced to 50 to 110 from 50 to 110.
Cooldown increased to 12 to 10 seconds from 12 to 10.
Bonus AD ratio reduced to 26% to 35%bonus AD from 35% at all levels.
Duskwave
Base damage reduced to 25 to 65 from 25 to 65.
Cooldown increased to 9 to 6 seconds from 9 to 6.
Bonus AD ratio reduced to 56% to 80%bonus AD from 80% at all levels.
Sentry
Base damage reduced to 25 to 85 from 25 to 85.
Cooldown increased to 9 to 6 seconds from 9 to 6.
Bonus AD ratio reduced to 35% to 50%bonus AD from 50% at all levels.
10.6
Severum
Healing reduced to 3% to 20% from 8% to 25%.
Infernum
Secondary damage to minions reduced to 23% to 30% AD from 34% to 45% AD.
Crescendum
Bonus damage reduced to 0;then + 24; then + 21; then + 17.5; then + 14; then + 10.5; then + 7; then + 5*x AD from 0;then + 30; then + 26; then + 20; then + 14; then + 8; then + 5*x AD.
10.4
Weapons of the Faithful
New Effect: Players can now see both guns he is holding next to his health bar.
Calibrum
Removed: No longer resets Aphelios' basic attack timer 0.2 seconds after triggering the mark.
Sentry
Range indicator is now red for enemies when inactive.
Base attack speed reduced to 0.8 from 1.
Turret damage taken from ranged attacks increased to 3 from 2.
Turret damage taken from AoE abilities increased to 4 from 2.
Bug Fix: No longer occasionally dies upon being activated.