Azir will start the game with one point already ranked in Arise!, allowing him to allocate the other two to his other abilities.
Abilities
PassiveShurima's Legacy
Azir can summon the Disc of the Sun from the ruins of allied or enemy turrets.
QConquering Sands14/12/10/8/6s70/80/90/100/110
Azir sends all Sand Soldiers towards a location. Sand Soldiers deal magic damage to enemies they pass through and apply a slow for 1 second.
WArise!1.5s40/35/30/25/20
Azir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line.
EShifting Sands22/20.5/19/17.5/16s
60
Azir shields himself briefly and dashes to one of his Sand Soldiers, damaging enemies. If he hits an enemy champion, he instantly readies a new Sand Soldier for deployment and halts his dash.
REmperor's Divide120/105/90s100
Azir summons a wall of soldiers which charge forward, knocking back and damaging enemies.
Patch history
26.16 · Aug 12, 2026
Conquering Sands
Base damage increased to 75 to 155 from 60 to 140.
Bug Fix: Soldier attacks no longer only grant 1 Conqueror stack if the first champion hit was the primary target.
Bug Fix: Soldier attacks once again apply stacks of Press the Attack to the primary target.
Emperor's Divide
Bug Fix: Now knocks back jungle monsters.
26.9 · Apr 29, 2026
Arise!
Undocumented / Bug Fix: On-attack penalty no longer applies to the damage dealt by Sudden Impact and Cheap Shot.
Undocumented / Bug: Soldier attacks no longer apply stacks of Press the Attack.
Undocumented / Bug: Turret health no longer scales to 3000 health and stays at 1750 health regardless of how many enemy champions are in the game.
26.6 · Mar 18, 2026
Conquering Sands
AP ratio increased to 35 to 55% AP from 35% AP at all ranks.
Undocumented: Spear length reduced to 325 units from 370.
Arise!
Base damage per level increased to 0; then +8*x from 0; then +5*x.
AP ratio increased to 35 to 65% AP from 32.5 to 62.5% AP.
Undocumented / Bug: Soldier attacks now once again only grant 1 Conqueror stack if the first champion hit was the primary target.
26.5 · Mar 4, 2026
Stats
Health growth reduced to 108 from 119.
35 older patches
26.3 · Feb 4, 2026
Arise!
Bug Fix: Soldier attacks no longer only grant 1 Conqueror stack if the first champion hit was the primary target.
1 This might mean that the 0 damage instance mentioned in V13.23 has been removed and moved to the primary target attack.
25.20 · Oct 8, 2025
Arise!
AP ratio changed to 32.5 to 62.5% AP from 30 to 70% AP.
Arise!
Recharge timer increased to 12 to 6 seconds from 10 to 6.
Base stats
Health575 +108/lvl
Mana320 +40/lvl
Attack Damage56 +3.5/lvl
Attack Speed0.625 +5/lvl
Armor25 +5/lvl
Magic Resist30 +1.3/lvl
Base Health Regen7 +0.75/lvl
Base Mana Regen8 +0.8/lvl
Move Speed330
Range525
Ranged · Resource: Mana
AP ratio changed to 30 to 70% AP from 40 to 60% AP.
Soldier subsequent target damage modifier changed to 20;28 to 100 from 25% to 100%.
Shifting Sands
Base damage increased to 70 to 230 from 60 to 220.
Damage AP ratio increased to 60% AP from 40% AP.
25.18 · Sep 10, 2025
Stats
Attack speed growth reduced to 5% from 5.5%.
Arise!
AP ratio reduced to 40 to 60% AP from 45 to 65% AP.
25.15 · Jul 30, 2025
Arise!
Bug Fix:Bramble Vest and Thornmail Thorns now correctly trigger their effects against Azir when a Soldier attacks their users.
Note: This was already working properly since V14.10.
Undocumented: Soldiers' attacks are now additionally tagged as basic damage against the primary target, allowing their damage to be prevented by Plated Steelcaps.
Bug: This also causes the damage to the primary target to no longer directly trigger Conqueror to grant 2 stacks, and instead it is now indirectly triggered by the 0 damage instance which is affected by Conqueror'sranged penalty thus granting only 1 stack.
25.14 · Jul 16, 2025
Stats
Base health increased to 575 from 550.
Arise!
AP ratio increased to 45 to 65% AP from 40 to 60% AP.
25.13 · Jun 25, 2025
Emperor's Divide
Bug Fix: Soldiers now once again properly knock back non-champions.
25.12 · Jun 11, 2025
Stats
Base movement speed reduced to 330 from 335.
Attack speed growth reduced to 5.5% from 6%.
14.23
Arise!
AP ratio increased to 40 to 60% AP from 35 to 55% AP.
Base damage changed to 0;5;10;15;20;25;30;35;40;45 from 0;2;7;12;17;29;41;53;65;77.
AP ratio reduced to 35 to 55% AP from 55% AP at all ranks.
14.16
Stats
Base health regeneration increased to 5 from 3.5.
Base armor increased to 25 from 22.
14.10
Arise!
New Effect: Basic attacks are now mitigated by dodge and block effects.
Bug Fix: Basic attacks now trigger Bramble Vest Thorns.
Emperor's Divide
Undocumented: No longer knocks back non-champions.
14.9
Stats
Selection radius increased to 120 units from 88.8889007568359.
14.8
Stats
Base health regeneration reduced to 3.5 from 5.
Arise!
Base damage reduced to 50 to 110 from 50 to 118.
14.6
Shifting Sands
Bug Fix: No longer freezes Azir's position and animations at the point of casting Conquering Sands when buffering his Shifting Sands combo.
14.5
Shurima's Legacy
Bug Fix: Tower creation SFX and VFX no longer incorrectly play repeatedly upon spawning the tower.
14.3
Stats
Base health regeneration reduced to 5 from 7.
14.2
Arise!
Bug Fix: Summoned Rift Herald emergence distance post-charge against a turret no longer scales with the ability's internal attack range modifier.
13.24
Arise!
Base damage increased to 50 to 118 from 50 to 110.
13.23
Arise!
Base damage reduced to 50 to 110 from 50 to 118.
Base damage per level reduced to 0;2;7;12;17;29;41;53;65;77 from 0;2;7;12;17;32;47;62;77;92.
AP ratio reduced to 55% AP from 60% AP.
New Effect: Soldiers' attacks now deal an additional 0 damage instance that triggers on-hit and on-attack effects against the primary target at 50% effectiveness.
13.19
Conquering Sands
Cooldown increased to 14 to 6 seconds from 12 to 6.
13.11
Conquering Sands
Cooldown reduced to 12 to 6 seconds from 14 to 6.
Arise!
AP ratio increased to 60% AP from 55% AP.
Cast range increased to 525 units from 500.
13.10
Shifting Sands
Bug Fix: Dashing to a Arise! while using Conquering Sands to relocate them to maximum distance no longer causes the game to crash.
13.7
General
UI now recommends to max Arise! instead of Conquering Sands.
Stats
Base armor increased to 22 from 19.
Attack speed growth increased to 6% from 5%.
Shurima's Legacy
Turret duration increased to 45 seconds from 30.
Turret cast range increased to 700 units from 500.
Conquering Sands
Mana cost increased to 70 to 110 from 65 to 85.
Effect range reduced to 325 units from 370.
Arise!
Mana cost reduced to 40 to 20 from 40 at all ranks.
Base damage increased to 50 to 118 from 50 to 90.
Base damage per level reduced to 0;2;7;12;17;32;47;62;77;92 from 0 to 14 for 8;17;20;25;30;35;50;65;80;95;110.
13.5
General
Bug Fix: Now properly plays his voiceover interaction with Sivir.
Stats
Base health reduced to 550 from 622.
Armor growth increased to 5 from 4.2.
Attack damage growth increased to 3.5 from 2.8.
Base mana reduced to 320 from 380.
Mana growth increased to 40 from 36.
Attack speed ratio increased to 0.694 from 0.625.
Attack speed growth increased to 5% from 3%.
Shurima's Legacy
Cooldown reduced to 90 seconds from 180.
Turret duration reduced to 30 seconds from 60.
Turret damage type changed to magic from physical.
Turret base attack damage increased to 230 to 410 from 150.
Turret attack damage AP ratio increased to 40% AP from 15% AP.
Removed: Turret attack damage is no longer increased by 4 per minute.
Removed: No longer deals 37.5% bonus damage against champions.
New Effect: Damage now applies spell effects.
Turret health increased to 1750 to 3000 (always 3000 in matchmade games) from 1300 to 2550 (always 2550 in matchmade games).
Turret armor changed to 30 to 90 from 60 at all levels.
Turret magic resistance reduced to 30 to 90 from 100 at all levels.
Removed: Turret armor is no longer increased by 1 per minute.
Removed: Turret magic resistance is no longer increased by 1 per minute.
New Effect: Turret magic resistance is now reduced by 100 if Azir is either dead or away from it.
Bug Fix: Turret no longer loses resistances while Azir is untargetable.
Conquering Sands
Base damage reduced to 60 to 140 from 70 to 150.
AP ratio increased to 35% AP from 30% AP.
Mana cost increased to 65 to 85 from 55 at all ranks.
Arise!
Removed: No longer passively grants 15 to 55% bonus attack speed, doubled for 5 seconds if he summons a third concurrent soldier.
Base damage per level reduced to 0 to 14 for;17;20;25;30;35;50;65;80;95;110 from 50;52;54;56;58;60;62;65;70;75;80;90;100;110;120;130;140;150.
New Effect: Soldiers now have an additional base damage of 50 to 90.
Bug Fix: Range indicator now displays correctly while controlling the soldiers to attack.
Shifting Sands
Damage AP ratio reduced to 40% AP from 55% AP.
13.4
Stats
Base mana reduced to 380 from 480.
Mana growth increased to 36 from 21.
Arise!
Recharge time increased to 10 to 6 seconds from 9 to 6.
Shifting Sands
Base damage increased to 60 to 220 from 60 to 180.
Damage AP ratio increased to 55% AP from 40% AP.
Emperor's Divide
Base damage increased to 200 to 600 from 175 to 475.
AP ratio increased to 75% AP from 60% AP.
13.3
Shurima's Legacy
Bug Fix: Turret spawn marker on the turret and its minimap icon are not visible to all other players once more.
Emperor's Divide
Bug Fix: Soldiers will now properly collide with and knock back enemies even if Azir dies during the first 0.25 seconds of the ability's cast time.
13.1
Shurima's Legacy
Bug Fix: While the Sun Disc is summoned over the turret rubble in the Howling Abyss, it can now be properly targeted and no longer sometimes appears to be invisible from the enemy's perspective.
12.17
Arise!
Recharge timer increased to 9 to 6 seconds from 8 to 6.
AP ratio reduced to 55% AP from 60% AP.
Shifting Sands
Cooldown increased to 22 to 16 seconds from 19 to 15.
12.10
Stats
Base health increased to 622 from 552.
Health growth increased to 119 from 105.
Armor growth increased to 4.2 from 3.
Magic resistance growth increased to 1.3 from 0.5.
Shifting Sands
Base shield reduced to 70 to 230 from 80 to 240.
Shield AP ratio reduced to 60% AP from 70% AP.
12.6
Stats
Health growth increased to 105 from 92.
11.22
Arise!
Bug Fix: No longer grants a Tear of the Goddess stack if a soldier does not hit an enemy.
11.11
Conquering Sands
Mana cost reduced to 55 from 70.
11.5
Emperor's Divide
Bug Fix: Fixed a bug where the ability would fail to hit the champions behind him, even if they are visually in the ability's range
Back missiles restored.
Arise!
Soldier base damage reduced to 50;52;54;56;58;60;62;65;70;75;80;90;100;110;120;130;140;150 from 60;62;64;66;68;70;72;75;80;85;90;100;110;120;130;140;150;160.
Emperor's Divide
Undocumented / Bug: No longer spawns the missiles that hit targets in the area between 325 and 175 units behind Azir.
Undocumented: No longer stops short of its normal range if cast very close to Azir's own location.