Fizz can move through units and takes a flat amount of reduced damage from all sources
QUrchin Strike8/7.5/7/6.5/6s50
Fizz dashes through his target, dealing magic damage and applying on hit effects.
WSeastone Trident7/6/5/4/3s30/40/50/60/70
Fizz's attacks bleed his enemies, dealing magic damage over several seconds. Fizz can empower his next attack to deal bonus damage and empower his further attacks for a short time.
EPlayful / Trickster16/14/12/10/8s75/80/85/90/95
Fizz hops into the air, landing gracefully upon his spear and becoming untargetable. From this position, Fizz can either slam the ground or choose to jump again before smashing back down.
RChum the Waters120/100/80s100
Fizz tosses a fish in a direction that attaches to any champion that touches it, slowing the target. After a short delay, a shark erupts from the ground, knocking up the target and knocking any nearby enemies aside. All enemies hit are dealt magic damage and slowed.
Undocumented: Base damage reduction increased to 4 from 3.
9.14
Nimble Fighter
Undocumented: Base damage reduction reduced to 3 from 4.
Nimble Fighter
Base damage reduction increased to 4 from 3.
Nimble Fighter
Base damage reduction reduced to 3 from 4.
Nimble Fighter
Removed: No longer takes 4 to 14 less physical damage from basic attacks, applied before other modifiers.
New Effect: Now takes 4 (+ 1% AP) less damage from all sources of pre-mitigation damage, up to a maximum of 50% reduction.
8.16
Seastone Trident
Active AP ratio reduced to 50% AP from 60% AP.
On-hit magic damage AP ratio reduced to 35% AP from 40% AP.
Chum the Waters
Guppy AP ratio reduced to 80% AP from 90% AP.
Chomper AP ratio reduced to 100% AP from 110% AP.
Gigalodon AP ratio reduced to 120% AP from 130% AP.
8.15
Seastone Trident
Active base damage increased to 50 from 40.
Active AP ratio increased to 60% AP from 40% AP.
On-hit magic damage AP ratio increased to 40% AP from 30% AP.
Chum the Waters
Guppy AP ratio increased to 90% AP from 60% AP.
Chomper AP ratio increased to 110% AP from 90% AP.
Gigalodon AP ratio increased to 130% AP from 120% AP
8.14
Urchin Strike
Removed: No longer applies Seastone Trident bleed effect to units it passes through. Still applies the bleed to its main target.
Seastone Trident
Active base damage increased to 40 from 20.
Cooldown reduced to 7 seconds from 10.
Mana refund increased to 20 from 20.
Removed: Basic attacks no longer marks the target for 6 seconds.
Removed: Active no longer deals triple damage when hitting a mark-primed target.
New Effect: If the active doesn't kill its target,
8.3
Stats
Base health regeneration reduced to 8 from 8.176.
7.22
Stats
Base health increased to 570 from 558.48.
Health growth increased to 98 from 86.
7.18
Chum the Waters
Bug Fix: No longer attaches to spell-shielded champions at max range.
7.16
Playful / Trickster
Cooldown reduced to 16 seconds from 18.
7.10
Seastone Trident
Passive AP ratio increased to 40% AP from 33.3% AP.
Active AP ratio increased to 40% AP from 33.3% AP.
Charged active AP ratio increased to 120% AP from 100% AP.
Passive and active base damage reduced to 20 from 25.
Charged active base damage reduced to 60 from 75.
7.9
Seastone Trident
New Effect: Damage-over-time ticks, including the initial application, no longer count as spell hits (matching similar persistent effects like Toxic Shot).
7.6
Chum the Waters
Bug Fix: Fixed a bug where it wouldn't slow enemies properly when the shark erupted.
7.5
General
Bug Fix: Intermediate bot now has a keystone mastery.
Urchin Strike
AP ratio increased to 55% AP from 35% AP.
Seastone Trident
Bleed duration reduced to 3 seconds from 4.
Mark duration increased to 6 seconds from 4.
Chum the Waters
When fishes reach their target location without attaching to anything, the check for a nearby target to attach to is now less generous.
Removed: Whiffed fishes are no longer picked up by enemies that walk over them.