No Nexus Blitz-specific changes; plays as on Summoner's Rift.
Abilities
PassiveNimble Fighter
Fizz can move through units and takes a flat amount of reduced damage from all sources
QUrchin Strike8/7.5/7/6.5/6s50
Fizz dashes through his target, dealing magic damage and applying on hit effects.
WSeastone Trident7/6/5/4/3s30/40/50/60/70
Fizz's attacks bleed his enemies, dealing magic damage over several seconds. Fizz can empower his next attack to deal bonus damage and empower his further attacks for a short time.
EPlayful / Trickster16/14/12/10/8s75/80/85/90/95
Fizz hops into the air, landing gracefully upon his spear and becoming untargetable. From this position, Fizz can either slam the ground or choose to jump again before smashing back down.
RChum the Waters120/100/80s100
Fizz tosses a fish in a direction that attaches to any champion that touches it, slowing the target. After a short delay, a shark erupts from the ground, knocking up the target and knocking any nearby enemies aside. All enemies hit are dealt magic damage and slowed.
Patch history
26.4 · Feb 19, 2026
Seastone Trident
Bonus monster damage increased to 90 from 60.
26.1 · Jan 8, 2026
Seastone Trident
Bug Fix: Empowered attacks are no longer audible through the Fog of War.
25.23 · Nov 19, 2025
Stats
Base armor increased 26 from 22.
Nimble Fighter
New Effect: Damage reduction is now changed to 14 (+ 1% AP) against monsters.
Seastone Trident
New Effect: Active and on-hit damage now deal 60 bonus magic damage to monsters.
Chum the Waters
Cooldown increased to 120 to 80 seconds from 100 to 70.
25.20 · Oct 8, 2025
Seastone Trident
Passive base damage over time per tick increased to 5 to 15 from 3.33 to 10.
Total base damage increased to 30 to 90 from 20 to 60.
Passive AP ratio per tick reduced to 4.17% AP from 5% AP.
Total AP ratio reduced to 25% AP from 30% AP.
Removed: Passive damage over time no longer applies against structures.
Active damage is still applied, and at 50% effectiveness.
Active base damage increased to 50 to 150 from 50 to 130.
25.14 · Jul 16, 2025
Seastone Trident
Cooldown reduced to 7 to 3 seconds from 7 to 5.
Playful / Trickster
AP ratio increased to 95% AP from 90% AP.
35 older patches
14.22
Urchin Strike
AP ratio increased to 55% AP from 45% AP.
Seastone Trident
Active AP ratio increased to 45% AP from 40% AP.
14.2
Urchin Strike
AP ratio reduced to 45% AP from 50% AP.
Seastone Trident
Damage over time AP ratio per tick reduced to 5% AP from 6.67% AP.
Base stats
Health640 +106/lvl
Mana317 +52/lvl
Attack Damage58 +3/lvl
Attack Speed0.658 +3.1/lvl
Armor26 +4.6/lvl
Magic Resist32 +2.05/lvl
Base Health Regen8 +0.7/lvl
Base Mana Regen6 +0.8/lvl
Move Speed335
Range175
Melee · Resource: Mana
Active on-hit base damage increased to 20 to 40 from 10 to 30.
Active on-hit AP ratio reduced to 30% AP from 35% AP.
Damage text for the passive (damage-over-time) effect now has a cumulative display.
Chum the Waters<!--
Damage by fish type is now based on linear interpolation of minimum values to a max modifier (1.5 here) of them, instead of being explicit. -->
Guppy base damage increased to 180 to 420 from 150 to 350.
Guppy AP ratio reduced to 60% AP from 80% AP.
Chomper base damage increased to 225 to 525 from 225 to 425.
Chomper AP ratio reduced to 75% AP from 100% AP.
Gigalodon base damage changed to 270 to 630 from 300 to 500.
Gigalodon AP ratio reduced to 90% AP from 120% AP.
Total damage over time AP ratio reduced to 30% AP from 40% AP.
New Effect: Damage is now applied to structures at 50% damage.
Includes empowered attack, damage over time, and on-hit effects.
Damage over time is not applied to inhibitors.
14.1
Urchin Strike
AP ratio reduced to 50% AP from 55% AP.
Seastone Trident
Active AP ratio reduced to 40% AP from 50% AP.
Chum the Waters
Bug Fix: Water VFX now shows for the player.
13.5
Seastone Trident
Mana restore increased to 30 to 70 from 20 to 52.
Playful
Base damage increased to 80 to 280 from 70 to 270.
Mana cost reduced to 75 to 95 from 90 to 110.
13.4
Urchin Strike
Bug Fix: Now properly applies spell effects even while Seastone Trident wasn't learned yet.
Undocumented: Base damage reduction increased to 4 from 3.
9.14
Nimble Fighter
Undocumented: Base damage reduction reduced to 3 from 4.
Nimble Fighter
Base damage reduction increased to 4 from 3.
Nimble Fighter
Base damage reduction reduced to 3 from 4.
Nimble Fighter
Removed: No longer takes 4 to 14 less physical damage from basic attacks, applied before other modifiers.
New Effect: Now takes 4 (+ 1% AP) less damage from all sources of pre-mitigation damage, up to a maximum of 50% reduction.
8.16
Seastone Trident
Active AP ratio reduced to 50% AP from 60% AP.
On-hit magic damage AP ratio reduced to 35% AP from 40% AP.
Chum the Waters
Guppy AP ratio reduced to 80% AP from 90% AP.
Chomper AP ratio reduced to 100% AP from 110% AP.
Gigalodon AP ratio reduced to 120% AP from 130% AP.
8.15
Seastone Trident
Active base damage increased to 50 from 40.
Active AP ratio increased to 60% AP from 40% AP.
On-hit magic damage AP ratio increased to 40% AP from 30% AP.
Chum the Waters
Guppy AP ratio increased to 90% AP from 60% AP.
Chomper AP ratio increased to 110% AP from 90% AP.
Gigalodon AP ratio increased to 130% AP from 120% AP.
8.14
Urchin Strike
Removed: No longer applies Seastone Trident bleed effect to units it passes through. Still applies the bleed to its main target.
Seastone Trident
Active base damage increased to 40 from 20.
Cooldown reduced to 7 seconds from 10.
Mana refund increased to 20 from 20.
Removed: Basic attacks no longer marks the target for 6 seconds.
Removed: Active no longer deals triple damage when hitting a mark-primed target.
New Effect: If the active doesn't kill its target, Fizz gains 10(+ 30% AP)bonus on-hit magic damage for 5 seconds.
Chum the Waters
Removed: No longer applies Seastone Trident bleed effect to the enemy the fish attaches to and all enemies affected by the emerging shark.
8.3
Stats
Base health regeneration reduced to 8 from 8.176.
7.22
Stats
Base health increased to 570 from 558.48.
Health growth increased to 98 from 86.
7.18
Chum the Waters
Bug Fix: No longer attaches to spell-shielded champions at max range.
7.16
Playful / Trickster
Cooldown reduced to 16 seconds from 18.
7.10
Seastone Trident
Passive AP ratio increased to 40% AP from 33.3% AP.
Active AP ratio increased to 40% AP from 33.3% AP.
Charged active AP ratio increased to 120% AP from 100% AP.
Passive and active base damage reduced to 20 from 25.
Charged active base damage reduced to 60 from 75.
7.9
Seastone Trident
New Effect: Damage-over-time ticks, including the initial application, no longer count as spell hits (matching similar persistent effects like Toxic Shot).
7.6
Chum the Waters
Bug Fix: Fixed a bug where it wouldn't slow enemies properly when the shark erupted.
7.5
General
Bug Fix: Intermediate bot now has a keystone mastery.
Urchin Strike
AP ratio increased to 55% AP from 35% AP.
Seastone Trident
Bleed duration reduced to 3 seconds from 4.
Mark duration increased to 6 seconds from 4.
Chum the Waters
When fishes reach their target location without attaching to anything, the check for a nearby target to attach to is now less generous.
Removed: Whiffed fishes are no longer picked up by enemies that walk over them.