Playstyle
11 games
Playstyle radar
11 gamesCompared with Diamond mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
33
of 100
Damage
Damage per minute and share of the team's damage
22
of 100
Farming
CS pace, gold income and early-lane farm
39
of 100
Vision
Vision score, control wards and ward clears
59
of 100
Objectives
Epic monsters, objective damage and plates
50
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
45
of 100
What to work on
11 gamesDamageStart here
Damage / min
655 vs 860 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Solo kills / game
0.4 vs 2.0 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Objectives
Turret plates / game
5.6 vs 8.3 typical
Push for plates after a won trade instead of resetting.
Not a priority
Strengths
Epic monsters / game
1.6 vs 0.9
89 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 75% of games, the other half 38%.
Vision score / min
0.92 vs 0.72
80 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 52% of games, the other half 44%.
CS at 10 min
80.6 vs 74.3
78 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 52% of games, the other half 44%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, vision leads at 62 of 100, built on 0.88 vision score a minute and 1.5 control wards a game. Damage trails at 20, with 17% team damage share.
Among mid laners
Diamond mid laners with above-median damage a minute win 58% of games; below it, 37%.
Diamond mid laners with above-median solo kills a game win 60% of games; below it, 41%.
Diamond mid laners with above-median turret plates a game win 74% of games; below it, 22%.