Playstyle
14 games
Playstyle radar
14 gamesCompared with Platinum supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
54
of 100
Damage
Damage per minute and share of the team's damage
40
of 100
Utility
Healing, shielding, lockdown and saves for allies
62
of 100
Vision
Vision score, control wards and ward clears
63
of 100
Objectives
Epic monsters, objective damage and plates
57
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
59
of 100
What to work on
14 gamesAggressionStart here
Kill participation
54% vs 58% typical
Be at every fight your team takes; a support's value is presence.
Vision
Wards cleared / game
6.0 vs 7.4 typical
Sweep the enemy wards around the objective before it spawns.
Utility
Ally saves / game
7.00 vs 10.07 typical
Keep the save for the ally the enemy actually dives.
Not a priority
Strengths
Epic monsters / game
3.1 vs 1.8
100 of 100 against Milio players, and it matters: the better half of Milio supports wins 83% of games, the other half 35%.
Damage / min
210 vs 182
72 of 100 against Milio players, and it matters: the better half of Milio supports wins 54% of games, the other half 45%.
Kills / min
0.04 vs 0.03
78 of 100 against Milio players, and it matters: the better half of Milio supports wins 53% of games, the other half 46%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, survivability leads at 69 of 100, built on 0.17 deaths a minute and 8% time spent dead. Damage trails at 20, with 8% team damage share.
Among supports
Milio supports with above-median kill participation win 56% of games; below it, 43%.
Milio supports with above-median wards cleared a game win 53% of games; below it, 47%.
Milio supports with above-median ally saves a game win 54% of games; below it, 45%.