Playstyle
13 games
Playstyle radar
13 gamesCompared with Platinum supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
34
of 100
Damage
Damage per minute and share of the team's damage
34
of 100
Utility
Healing, shielding, lockdown and saves for allies
50
of 100
Vision
Vision score, control wards and ward clears
46
of 100
Objectives
Epic monsters, objective damage and plates
33
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
52
of 100
What to work on
13 gamesObjectivesStart here
Objective damage / min
77 vs 99 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Epic monsters / game
1.3 vs 1.6 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Strengths
Ally saves / game
5.50 vs 0.63
97 of 100 against supports, and it matters: the better half of Platinum supports wins 55% of games, the other half 48%.
Ally heal + shield / min
328 vs 122
77 of 100 against supports, and it matters: the better half of Platinum supports wins 52% of games, the other half 47%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, survivability leads at 56 of 100, built on 0.19 deaths a minute and 9% time spent dead. Damage trails at 31, with 11% team damage share.
Among supports
Platinum supports with above-median objective damage a minute win 70% of games; below it, 29%.
Platinum supports with above-median epic monsters a game win 73% of games; below it, 30%.