Playstyle
16 games
Playstyle radar
16 gamesCompared with Platinum supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
29
of 100
Utility
Healing, shielding, lockdown and saves for allies
57
of 100
Vision
Vision score, control wards and ward clears
64
of 100
Objectives
Epic monsters, objective damage and plates
52
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
47
of 100
What to work on
16 gamesObjectivesStart here
Objective damage / min
67 vs 99 typical
Hit the objective while the team holds the area instead of chasing.
Aggression
Kills / min
0.04 vs 0.08 typical
Follow the carry's all-in with your own damage instead of only peeling.
Not a priority
Strengths
Ally saves / game
5.53 vs 0.63
97 of 100 against supports, and it matters: the better half of Platinum supports wins 55% of games, the other half 48%.
Control wards / game
7.9 vs 4.3
83 of 100 against supports, and it matters: the better half of Platinum supports wins 53% of games, the other half 46%.
Ally heal + shield / min
410 vs 122
87 of 100 against supports, and it matters: the better half of Platinum supports wins 52% of games, the other half 47%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among supports, vision leads at 70 of 100, built on 7.6 control wards a game and 2.67 vision score a minute. Damage trails at 25, with 8% team damage share. That is the Enchanter trade: damage is not where this class wins games.
Among supports
Platinum supports with above-median objective damage a minute win 70% of games; below it, 29%.
Platinum supports with above-median kills a minute win 54% of games; below it, 45%.