Playstyle
60 games
Playstyle radar
60 gamesCompared with mid laners of all ranks, blended with players on the same champions.
last 60season267 games
Identity
Carry
The team's damage runs through them.
Among mid laners, damage leads at 66 of 100, built on 25% team damage share and 904 damage a minute. Vision trails at 25, with 1.5 wards cleared a game.
Among mid laners
What to work on
60 gamesFarmingStart here
CS / min
6.7 vs 7.3 typical
Catch the side wave between fights instead of standing in the river.
mid laners with above-median CS a minute win 56% of games; below it, 44%.
This season, in your wins 7.2, in your losses 6.7 · 137W 130L
Vision
Wards cleared / game
1.2 vs 2.1 typical
Sweep the enemy wards around the objective before it spawns.
mid laners with above-median wards cleared a game win 54% of games; below it, 48%.
This season, in your wins 2.1, in your losses 2.3 · 137W 130L
Farming
CS at 10 min
69.3 vs 75.1 typical
Match the enemy's CS in the first ten minutes before looking for plays.
mid laners with above-median CS at 10 min win 54% of games; below it, 46%.
This season, in your wins 58.1, in your losses 55.9 · 137W 130L
Strengths
Kills / min
0.38 vs 0.24
97 of 100 against mid laners, and it matters: the better half of mid laners wins 65% of games, the other half 35%.
Damage / min
981 vs 861
74 of 100 against mid laners, and it matters: the better half of mid laners wins 61% of games, the other half 39%.
Gold / min
458 vs 429
73 of 100 against mid laners, and it matters: the better half of mid laners wins 69% of games, the other half 31%.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
57
of 100
Damage
Damage per minute and share of the team's damage
59
of 100
Farming
CS pace, gold income and early-lane farm
50
of 100
Vision
Vision score, control wards and ward clears
30
of 100
Objectives
Epic monsters, objective damage and plates
49
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
53
of 100