Playstyle
17 Yone games
Playstyle radar
17 gamesCompared with mid laners of all ranks, blended with other Yone players.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
36
of 100
Damage
Damage per minute and share of the team's damage
44
of 100
Farming
CS pace, gold income and early-lane farm
37
of 100
Vision
Vision score, control wards and ward clears
33
of 100
Objectives
Epic monsters, objective damage and plates
38
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
39
of 100
What to work on
17 gamesFarmingStart here
CS / min
7.5 vs 8.1 typical
Catch the side wave between fights instead of standing in the river.
Objectives
Objective damage / min
308 vs 472 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Turret plates / game
7.3 vs 10.2 typical
Push for plates after a won trade instead of resetting.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, farming leads at 49 of 100, built on 7.5 CS a minute and 73.2 CS at 10 min. Vision trails at 29, with 1.2 wards cleared a game.
Among mid laners
Yone mid laners with above-median CS a minute win 62% of games; below it, 39%.
Yone mid laners with above-median objective damage a minute win 75% of games; below it, 26%.
Yone mid laners with above-median turret plates a game win 75% of games; below it, 27%.