Playstyle
20 games
Playstyle radar
20 gamesCompared with Diamond mid laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
37
of 100
Farming
CS pace, gold income and early-lane farm
50
of 100
Vision
Vision score, control wards and ward clears
70
of 100
Objectives
Epic monsters, objective damage and plates
40
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
62
of 100
What to work on
20 gamesDamageStart here
Damage / min
795 vs 857 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Farming
CS / min
6.9 vs 7.2 typical
Catch the side wave between fights instead of standing in the river.
Farming
Gold / min
414 vs 427 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Strengths
Deaths / min
0.18 vs 0.21
70 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 66% of games, the other half 29%.
Vision score / min
0.99 vs 0.72
91 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 52% of games, the other half 44%.
First blood rate
23% vs 8%
87 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 55% of games, the other half 47%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among mid laners, vision leads at 71 of 100, built on 5.0 wards cleared a game and 0.98 vision score a minute. Damage trails at 36, with 21% team damage share.
Among mid laners
Diamond mid laners with above-median damage a minute win 58% of games; below it, 37%.
Diamond mid laners with above-median CS a minute win 53% of games; below it, 42%.
Diamond mid laners with above-median gold a minute win 66% of games; below it, 29%.