Playstyle
19 games
Playstyle radar
19 gamesCompared with Diamond mid laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
59
of 100
Damage
Damage per minute and share of the team's damage
69
of 100
Farming
CS pace, gold income and early-lane farm
59
of 100
Vision
Vision score, control wards and ward clears
76
of 100
Objectives
Epic monsters, objective damage and plates
53
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
75
of 100
What to work on
19 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for mid laners. The strengths below are where the margin is widest.
Strengths
Time spent dead
7% vs 11%
97 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 63% of games, the other half 33%.
Deaths / min
0.15 vs 0.21
89 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 66% of games, the other half 29%.
Solo kills / game
3.4 vs 2.0
82 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 60% of games, the other half 41%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among mid laners, vision leads at 76 of 100, built on 5.0 wards cleared a game and 0.91 vision score a minute. Objectives trails at 52, with 7.9 turret plates a game.
Among mid laners