Playstyle
15 games
Playstyle radar
15 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
47
of 100
Damage
Damage per minute and share of the team's damage
62
of 100
Farming
CS pace, gold income and early-lane farm
59
of 100
Vision
Vision score, control wards and ward clears
68
of 100
Objectives
Epic monsters, objective damage and plates
41
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
63
of 100
What to work on
15 gamesObjectivesStart here
Objective damage / min
264 vs 392 typical
Hit the objective while the team holds the area instead of chasing.
Aggression
First blood rate
0% vs 11% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Strengths
Wards cleared / game
5.3 vs 1.5
79 of 100 against top laners, and it matters: the better half of Diamond top laners wins 51% of games, the other half 45%.
Team damage share
21% vs 22%
71 of 100 against top laners. Keep it; it is part of how the games get won.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among top laners, vision leads at 67 of 100, built on 6.7 wards cleared a game and 1.21 vision score a minute. Objectives trails at 41, with 343 objective damage a minute.
Among top laners
Diamond top laners with above-median objective damage a minute win 70% of games; below it, 26%.
Diamond top laners with above-median first blood rate win 54% of games; below it, 47%.